If I had to start balancing the game right now I wouldn't know where to start
The game is such a complete mess right now. Due to abundant powercreep the game snowballs out of control from the slightest lead.
I would start trying to reduce the snowball by:
- Buffing ALL Towers especially bot tower
- Nerfing Infernal drake
- Nerfing Electrocute
Items that need a look at or should never been introcuded in the first place
This item broke half the champ roster who could use it. Who would have thought.
This shouldn't be a first item purchase. The entire item suffers the same bad design as Sated Devourer that it becomes better and better with each other item on top of it because its passive is absolutely broken. It provides raw burst on what should be a dps item.
Getting OS by 1 aa from either Zed, Rengar, Shaco, Talon whatever is starting to get boring really fast especially combined with stealth and Duskblade.
Each game at least 6 champs are buying this item even champs who should scale better with other items. That has to mean something. Honeslty the entire design philosophy of introducing a specific ad assasin item and trying to balance the champs around it has completely failed and resulted in the same scenario of why Deathfire Grasp (The AP variant) was removed.
AP items:
It is really pathetic that this item only builds into 2 AP items from which 1 insn't core on most AP champs. NLR should be the core item Ap champs like BFF is for adc's
Overall AP items suffer a lot in variance, innovation and inspiration. The have mostly boring effects and you build the same stuff over and over again because there is hardly any choice.
AD defensive items:
There are too many AD items that provide offensive with defensive stats resulting in no tradeoffs when having to build defensively.
. This is a major reason why full AD teams are still able to function while full AP teams are easy to punish.
Make resistances useful again
Right now the game is very counterintuitive. Armor is useless.
and changing
to total armor penetration instead of bonus has made tanks unplayable. It is pointless to buy armor when at least 35% gets invalidated. It is a huge loss in gold efficiency and therefore it is mostly better to build full damage. Nobody buys
unless you are playing vs Vayne.
True damage fetish
I remember when true damage was still a huge thing in League but now when your champ doesn't have access to it, it is outdated and unviable it seems. New
, Conqueror, new champs like Urgot, Pyke who excecute you with true damage. From the last 8 new released champs 3 have true damage. Camille, Zoe and Pyke and the last 2 reworks Irelia and Urgot have it. That is half the champs. Imagine if this is now the new design direction thus half the champs released in the future will have true damage.
Too much mobility Almost every offensive item gets +6% movementspeed smashed on top of it for no clear reason. Getting outrun by Jhin or any other champ who's weakness should be lack of mobility as Blitzcrank with W activated and swiftness boots is starting to get old. Also the sorcery tree is full of ms boost keystones.
Boost strategies
We se
+
or
+
/
or
+
and pretty sure there are more combo's but these are the ones I have played against the past few days. I like diversity but these are just really unfun to play against and the fact they are somehow sucessful right now says a lot of the state of the game.
I am not even going to mention which champs I think are too strong now for too long. There are pretty obvious ones out there like
,
and
. you can look them up yourself on op.gg.