If I had to start balancing the game right now I wouldn't know where to start

iTaLenTZ··4 votes·896 views

The game is such a complete mess right now. Due to abundant powercreep the game snowballs out of control from the slightest lead.

I would start trying to reduce the snowball by:

  • Buffing ALL Towers especially bot tower
  • Nerfing Infernal drake
  • Nerfing Electrocute

Items that need a look at or should never been introcuded in the first place item 3508 This item broke half the champ roster who could use it. Who would have thought. item 3124 This shouldn't be a first item purchase. The entire item suffers the same bad design as Sated Devourer that it becomes better and better with each other item on top of it because its passive is absolutely broken. It provides raw burst on what should be a dps item. item 3095 Getting OS by 1 aa from either Zed, Rengar, Shaco, Talon whatever is starting to get boring really fast especially combined with stealth and Duskblade. item 3147 Each game at least 6 champs are buying this item even champs who should scale better with other items. That has to mean something. Honeslty the entire design philosophy of introducing a specific ad assasin item and trying to balance the champs around it has completely failed and resulted in the same scenario of why Deathfire Grasp (The AP variant) was removed.

AP items: item 1058 It is really pathetic that this item only builds into 2 AP items from which 1 insn't core on most AP champs. NLR should be the core item Ap champs like BFF is for adc's Overall AP items suffer a lot in variance, innovation and inspiration. The have mostly boring effects and you build the same stuff over and over again because there is hardly any choice.

AD defensive items: There are too many AD items that provide offensive with defensive stats resulting in no tradeoffs when having to build defensively. item 3156 item 3139 item 3053 item 3046 item 3814 item 3812 item 3026. This is a major reason why full AD teams are still able to function while full AP teams are easy to punish.

Make resistances useful again Right now the game is very counterintuitive. Armor is useless. item 3071 and changing item 3033 item 3036 to total armor penetration instead of bonus has made tanks unplayable. It is pointless to buy armor when at least 35% gets invalidated. It is a huge loss in gold efficiency and therefore it is mostly better to build full damage. Nobody buys item 3143 item 3110 unless you are playing vs Vayne.

True damage fetish I remember when true damage was still a huge thing in League but now when your champ doesn't have access to it, it is outdated and unviable it seems. New item 3031, Conqueror, new champs like Urgot, Pyke who excecute you with true damage. From the last 8 new released champs 3 have true damage. Camille, Zoe and Pyke and the last 2 reworks Irelia and Urgot have it. That is half the champs. Imagine if this is now the new design direction thus half the champs released in the future will have true damage.

Too much mobility Almost every offensive item gets +6% movementspeed smashed on top of it for no clear reason. Getting outrun by Jhin or any other champ who's weakness should be lack of mobility as Blitzcrank with W activated and swiftness boots is starting to get old. Also the sorcery tree is full of ms boost keystones.

Boost strategies We se Karthus + Nunu or MasterYi + Taric / Kayle or Mordekaiser + Shyvana and pretty sure there are more combo's but these are the ones I have played against the past few days. I like diversity but these are just really unfun to play against and the fact they are somehow sucessful right now says a lot of the state of the game.

I am not even going to mention which champs I think are too strong now for too long. There are pretty obvious ones out there like Irelia , Camille and Morgana. you can look them up yourself on op.gg.

14 Comments

AirKingNeo2 votes

I would know where to start.

Also Essence Reaver isn't a problem.

CaptainAntiHeroz3 votes

{quoted}

I would know where to start.

Also Essence Reaver isn't a problem.

That's a good joke That's like saying Dr Mundo isn't a problem

AirKingNeo2 votes

Mundo is picked competitively.

Who is 'breaking the game' with Essence Reaver exactly?

CaptainAntiHeroz1 votes

{quoted}

Mundo is picked competitively.

Who is 'breaking the game' with Essence Reaver exactly?

I'm assuming you've 1 never fought a Mundo in bronze where no one will buy grievous anything no matter how much you beg, and 2 that you've never faced er renekton, yi, Jax, Lucian, xin, or the like... And yes the pros pick him, you pick the strongest and simplest tank so you can win And the problem with er is it's a niche pick, that's abused too well on since champs while useless on the champions that used to buy it, except Lucian who will always buy it...

AirKingNeo1 votes

How is that fair to a high ladder player? Why should Mundo be nerfed for him just, despite being balanced in high elo (hypothetically), just because a low ladder player doesn't understand how to counterbuild properly? Obviously, in reality, Mundo is broken in high ladder right now, so clearly nerf him.

Essence Reaver is built 3rd, sometimes second, on Lucian. He's not doing randomly stellar because of the item. He's just doing already. It is a "win-more" item on Renekton, Jax, and Xin, which is why their winrates haven't changed from it. Master Yi, I'm not sure, but Yi has a lot of problems going for him right now.

The problem with ER is that it activates on casting ult instead of being an active item on a 90 second cooldown, which would be more balancable because you'd open it up to Ashe, Xayah, and a few other ADCs. Personally, I think ADC is a cooler class with Essence Reaver and should make items that interesting, and remove Crit because this is more interesting.

CaptainAntiHeroz2 votes

{quoted}

How is that fair to a high ladder player? Why should Mundo be nerfed for him just, despite being balanced in high elo (hypothetically), just because a low ladder player doesn't understand how to counterbuild properly? Obviously, in reality, Mundo is broken in high ladder right now, so clearly nerf him.

Essence Reaver is built 3rd, sometimes second, on Lucian. He's not doing randomly stellar because of the item. He's just doing already. It is a "win-more" item on Renekton, Jax, and Xin, which is why their winrates haven't changed from it. Master Yi, I'm not sure, but Yi has a lot of problems going for him right now.

The problem with ER is that it activates on casting ult instead of being an active item on a 90 second cooldown, which would be more balancable because you'd open it up to Ashe, Xayah, and a few other ADCs. Personally, I think ADC is a cooler class with Essence Reaver and should make items that interesting, and remove Crit because this is more interesting.

First the majority of players aren't high elo and the game shouldn't be tailored to pro play Secondly Mundo was buffed and is op because he is a tank that won't die even if he decides to build crit because riot loves buffing things to insane degrees, his ult and e are why he's broken if you can't understand the problem of a 3k hp Mundo three shotting a Braum then you clearly enjoy things that don't take effort to ruin the game for an entire enemy team like Mundo, the I heal THROUGH your greivous wounds champ Thirdly if a Xayah builds essence reaver first item now good luck winning that game, because it makes her crit to late into the game and makes her e have laughable damage because it scales with crit. Honestly it needs to either be changed, her e be changed to ad scaling, or her mana Regen be increased because she's damn near unplayable right now unless the enemy bot lane is trolling

AirKingNeo1 votes

First the majority of players aren't high elo and the game shouldn't be tailored to pro play

Ok, now give me a logical argument that explains why the game shouldn't be balanced around high elo? Maybe a majority of players should just get better at the game if they're bad at playing against something that is weak at higher levels of play.

CaptainAntiHeroz2 votes

{quoted}

Ok, now give me a logical argument that explains why the game shouldn't be balanced around high elo? Maybe a majority of players should just get better at the game if they're bad at playing against something that is weak at higher levels of play.

"Noobs should just get better" are you serious.... The reason they can't get better is because every damn game they fight some unbalanced nonsense like Mundo or irelia or leblanc And the reason they aren't balanced is because pro players abuse it so they stupidly buff them even more Not to mention the fact that if you play that in high elo, that explains how you got there 0 skill tank that can dive two towers at 15 minutes Some people, not you obviously, because you want riot to make a GAME that FREE TO PLAY and open to the public balanced around a minority? Bronze players, silver players, and the like are there because these "high elo picks" are basically uncounterable in those elos [slayer-jinx-unamused]

AirKingNeo1 votes

"Noobs should just get better" are you serious.... The reason they can't get better is because every damn game they fight some unbalanced nonsense like Mundo or irelia or leblanc

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I'm sorry, but I said to balance around high elo. Those champions are broken in high elo right now, so clearly they should be nerfed.

Some people, not you obviously, because you want riot to make a GAME that FREE TO PLAY and open to the public balanced around a minority? Bronze players, silver players, and the like are there because these "high elo picks" are basically uncounterable in those elos

You haven't read this conversation at all, have you? Yes, you balance around that minority because they are the proven best at the game.

Yorick isn't a high elo pick, but damn is he sure got a high winrate in gold and below. Should Yorick be nerfed? That's what this conversation is about.

CaptainAntiHeroz1 votes

{quoted}

#??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????

I'm sorry, but I said to balance around high elo. Those champions are broken in high elo right now, so clearly they should be nerfed.

You haven't read this conversation at all, have you? Yes, you balance around that minority because they are the proven best at the game.

Yorick isn't a high elo pick, but damn is he sure got a high winrate in gold and below. Should Yorick be nerfed? That's what this conversation is about.

I like how by that like like logic anyone who isn't in masters and has a qualm with the balance team for screwing them over should basically just shut up

Kaisa shoulda been nerfed instead of rageblade because kaisa is the problem not the item, the shields should be nerfed but if that happens forbidden idol better keep it's damn 10% passive, aatrox shouldn't be a combo champ but instead still rely on auto attacks because that's what aatrox did, varus shouldn't just magically be turned into a darkin, yasuo and trynd shouldn't be able to do this much true damage, Mundo shouldn't be able to tank towers (plural) at level 11, rhaast shouldn't be the single hardest bastard to kill due to a tank comp, Zoe shouldn't be able to solo your bot lane because their summoners are just sitting there, irelia should get a goddess skin because of how damn overpowered she can be

But no let's only take an interest in pro players opinions because a game shouldn't be fun for a community it should be tailored only to the will of faker himself .... Seriously? If you agree with none of those issues we're gonna have a problem ... Like seriously irelia is a problem...

AirKingNeo1 votes

You know you keep saying a lot of things that I agree with, but now I realize the issue and root of your misunderstanding.

You think Riot, right now, is balancing around high elo/competitive and that is to cause for our shitty disposition.

You fell for the stupid meme that Riot balances around "LC$". Riot doesn't balance around LCS, they don't even balance at all! Otherwise, you and I have two completely different visions of what high elo balance is, but we both have the same goals in mind.

CaptainAntiHeroz1 votes

{quoted}

You know you keep saying a lot of things that I agree with, but now I realize the issue and root of your misunderstanding.

You think Riot, right now, is balancing around high elo/competitive and that is to cause for our shitty disposition.

You fell for the stupid meme that Riot balances around "LC$". Riot doesn't balance around LCS, they don't even balance at all! Otherwise, you and I have two completely different visions of what high elo balance is, but we both have the same goals in mind.

Hmmmmm yes RIOT NEEDS TO BUFF THEIR SHITTY BALANCE TEAM Boom problem solved [slayer-pantheon-thumbs]

CaptainAntiHeroz1 votes

Preach on Riot take notes this is good stuff Buff xayah while your at it and make rakans w unstoppable thaaankssss

Jarring1 votes

i think it's because they left a certain group of champions and items out of the game.. what i would do is rework a few at the same time to try and make up for the mobility meta. that is rework a couple melee champions to add bash %chance to stun on hit. i might even add an item that gives melees a %chance to bash with ranged getting half the chance. then rework or add a new mage or assassin champ that has a passive or a couple moves that give bleed that does dmg on distance traveled. that should take care of the mobility meta for now...and in the future.. then i would take care of some of the damage.. lowering it in very small increments across the board until all the champions are balanced just to make games average out at 30 minutes again.

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