Some things from season 6 changes I'd like to see changed in Season 7

SirHeavyScrotum·11/4/2016, 7:35:36 PM·6 votes·432 views

1: Infinite death timers. I feel like if I die in the mid game I'm dead forever and being dead forever isn't fun.

2: Tower first blood. 70 something % win rate with the tower first blood gold. At least tone it down a little bit. Some of us actually like to play scaling champions in solo que.

3: Removal of Sword of the Occult but not Mejai's. The justification for removing Sword of the Occult sounded like a perfect justification for a removal of Mejai's. Either remove Mejai's or give us back Sword of the Occult with a Dark Seal-like component.

4: Rift Herald is kinda stupid. I've never felt like getting it really does anything to contribute to the victory of my team, it's just a risk to take and doesn't feel very impactful when you have it. I like the idea of there being something in the baron pit pre 20 but not this current iteration of Rift Herald.

5: Cloud Drakes. They're just not very useful. Also considering that Mountain Drakes aren't that useful either they probably shouldn't do so much damage and be so tanky. It's fine if they're tanky (since they're the objective taking dragon) but Fire drakes should probably do more damage since they're the best. I don't really see the longevity behind this whole new dragon system since there is always going to be a problem with trying to balance them in my opinion.

6: Zephyr :(

9 Comments

Talisid11/4/2016, 7:45:24 PM1 votes

Dude mountain drake is the 2nd best drake.

Absolutely agree Mejai's needs to go.

Death Timers are fine.

Tower First Blood is fine but they shouldn't artificially make bot lane towers weaker than the other ones.

Zach Sandwhich11/4/2016, 8:08:04 PM1 votes

Death Timers are fine

Mejai's needs the boot

Tower FB is fine, just need to buff bot lane towers, im tired of being 5v2'd just to get tower.

Rift Herald is pretty important for splitting IMO

Cloud drakes suck dick, stone are fine.

TheHappyReaperz11/4/2016, 8:27:01 PM1 votes

Cloud Drake is actually a pretty good Drake. It helps with offense, as it allows your team to get to objectives, split, and roam better, and it helps with defence, with fleeing being able to, after kiting a bit, outrun their chasers.

Nameless Voice11/4/2016, 8:51:33 PM1 votes

I don't get why people hate on Cloud Drake so much.

That drake is really, really good for certain champions and compositions. Assassins in particular love it, because that move speed can be the difference between being able to run up to someone and kill them, or them just being able to back off and escape. It's also great on champions who want to roam a lot and for initiators.

That's the thing about the four drakes: each drake has certain champions / team compositions who value it more than the others.

  • Fire Drake is best on champions who build a lot of AD/AP (and not as valuable on champions who build more tanky, AS, crit, etc.)
  • Ocean Drake is best on either champions who want to poke a lot, or teams who won't to withstand siege/poke.
  • Mountain Drake is best on teams who are focused on taking objectives, though is probably also the most generically useful (boring utility.)
  • Cloud Drake is best on assassin champions, teams who want to make picks, and teams who want to rotate between lanes often.
Darth StepVader11/4/2016, 8:57:14 PM1 votes

Cloud Drake>>>>>Mountain. Why? Simple. Baron, Dragons and Towers already melt in seconds, so there's no reason to seek an extra small % boost. Cloud, on the other hand, offers immense splitting value, excellent roam potential, makes backing far less painfull and allows you to actually escape some traps/ganks/sticky situations. MS is probably the strongest stat in the game.....even if outside combat. We'll get a pretty good taste of that soon. We'll be bursting an assassin low, see him back and as soon as you take a step to ward your jungle, he will already be there finishing the raptor's full hp and with brand new items:P

EcchiOtakuTM11/4/2016, 9:44:18 PM1 votes
  1. yea

  2. It should be reduced, removal might been back turret swapping crap again

  3. Mejai really isn't good, ever since it's nerf it from a snowbally item it really wasn't worth upgrading the item into it so it being removed would be great and a slight buff to the component to it.

  4. Rift herald is great actually just takes too much resources AND it's something early game where those resources aren't available. At least dragon you can get bot lane's help consistently. If it's tankiness was slightly reduced by increasing the "hit the back" proc damage it'd be in a better spot.

  5. Cloud drake is useful actually, the only thing I would suggest is granting them the old furor enchantment(starts at 4% but with 3 goes to 12%)

  6. It was actually a well balanced item and not even as niche as ohmwrecker is, it WAS being used properly and it's still a shame they removed it.

Sire Hippington11/5/2016, 1:42:23 AM1 votes

Agree with all but the dragons. Clouddrakes are really powerfull if used well.

EROTIC RAID BOSS11/5/2016, 4:31:04 AM1 votes

I think the tower FB is a good idea but its kinda overtuned. the benefit is ridiculous.