Some things from season 6 changes I'd like to see changed in Season 7
1: Infinite death timers. I feel like if I die in the mid game I'm dead forever and being dead forever isn't fun.
2: Tower first blood. 70 something % win rate with the tower first blood gold. At least tone it down a little bit. Some of us actually like to play scaling champions in solo que.
3: Removal of Sword of the Occult but not Mejai's. The justification for removing Sword of the Occult sounded like a perfect justification for a removal of Mejai's. Either remove Mejai's or give us back Sword of the Occult with a Dark Seal-like component.
4: Rift Herald is kinda stupid. I've never felt like getting it really does anything to contribute to the victory of my team, it's just a risk to take and doesn't feel very impactful when you have it. I like the idea of there being something in the baron pit pre 20 but not this current iteration of Rift Herald.
5: Cloud Drakes. They're just not very useful. Also considering that Mountain Drakes aren't that useful either they probably shouldn't do so much damage and be so tanky. It's fine if they're tanky (since they're the objective taking dragon) but Fire drakes should probably do more damage since they're the best. I don't really see the longevity behind this whole new dragon system since there is always going to be a problem with trying to balance them in my opinion.
6: Zephyr :(