if Riot reworks malphite i hope his gameplay will stay simple but not for dummies.
As a malphite main with 361k here is what i'm expecting :
For visuals :
- My hopes are that he will look like his actual splash art.
- When he walks rocks and rubble will fall from his body.
- His size would increase when his armor passive is upgraded with level
For gameplay :
i want Riot to keep malphite as a simple character : not too much flashy plays and overcomplicated gameplay... he is a rock, he is like a tank. it would be normal for him to be a slow moving character and his gameplay should follow his thematic. A mountain it's slow but when it catches you or fall on you you'd be well i'm f**ed...
brutal strikes should be more offensive. the old one scaling with ad and with the splash damage passive was great. Opponents respected you a lot during trades. I understand why it was removed... It was broken as hell. However malphite was meant to be an Ap/ad bruiser, now you made it a simple tank with ap scalings. With the changes you made when he fights other bruisers or assassins malphites struggle a lot. if you don't play malphite full ap His gameplay resumes to farm make some damage and run under turret to survive and to back for the next wave. Malphite offensive and trade aspect should be improved by giving him more tools to fight. Because a mountain should not run away... it should stand and fight like the spartans at thermopyles.
A new passive working around armor and a shield that would send shards making damage to the nearby opponents when it breaks
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A skillshot Q keeping the stealing mechanic of movement speed. A q that still alows ranged attacks.
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Brutal strikes should be designed more around a trading tool and not around a farming tool.
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Ground slam is a very interesting spell and i like it a lot. I like the fact that the riot symbol is malphites punch. It's the best malphite tool to farm. it would be interesting to make this spell a chanelling spell consuming mana per second. When you activate it malphite punches the ground to create sismic waves damaging and slowing down ennemies and their attack speed including minions.
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The ult is malphite's signature move and it's like nunus, i don't think it needs any change there.
i don't know what people would want for a malphite rework. But i think it needs to be simple, but not boring. I also recommend to make malphite an ap bruiser and not a tank with ap scaling because it makes his gameplay kinda i'm the punchingball and i would be usefull only when i R which is sad for a character in 2018.