Riot can we please work on Evelynn and Nidalee in a way to prevent the need to run support items?
Currently, both
are pulling 49%-49.7% Win rates after various nerfs. Even that rate is the result of an item that junglers shouldn't be building:

It used to be just a Frostfang, because the purpose wasn't wards, and it wasn't the HP; It was the fact these two junglers have a slower early game clear than other junglers, and need to be in combat for the entire duration of the second half of a match to be relevant.
I've been a vivid Evelynn player since the rework, and I've recently picked up Nidalee to relearn her since early Season 7. Here's what I noticed:
AP Nidalee has the same jungle sustain problems as she always has very early game. She has the game's lowest early game Armor, her sustain is barely enough to not risk dying, and the clear requires substantial time and mana resources. If her team doesn't create early ganks, she's going to be irrelevant for the rest of the game.
Evelynn doesn't have the sustain issue due to her new passive, but her slower speed clear creates gold issues, and gets close to bottoming out Mana. She also doesn't have as much map mobility as other junglers, so she has to compensate.
Without help, These champs were barely pulling 48% win rates.
So, pro players came up with an interesting ulterior build, that involved
-It solved mana issues
-It gave some raw stats which were affordable for its cost.
-It gave some damage.
-it gave an additional gold source.
It caused
to blow up to 52%, because she no longer got late game starved of gold, and could focus on her real job, rather than trying to keep up with AD junglers.
it caused
to get to 51%, because she had better mana control, cheap gank gold, so she too could focus on her job.
And then Riot altered
Punitively to try to dissuade them from taking it. Tier 2 became : You touch a minion or monster, and you will cripple your end game gold.
But, in an effort of mercy for supports like
They made
, which lacked the drawback.
Now, for 1000g more,
are now building T3. They don't care about the extra 1000g, because it 1) Still gives decent AP 2) gives more wards, 3) compensates some of the lost damage from AP with its built in damage bonus 4) gives them more HP 5) More gold.
Plus; The new items tick recharges far faster. (t2 only as long as you don't kill minions)
And why do they need this?
Well..... Nidalee's been hit on her damage at the same time as the jungle mob's Season 7 HP/clear was increased in danger to her by about 20% She's also been drastically nerfed on her heals, so there's a major disincentive mid game to farm when you are going to have to be in a fight shortly after.
Evelynn's been the target of nerfs since her rework, because her presence as a ganker at times can be overwhelming. But, while her 1 combo ganks before going on cooldown and losing opportunities after are strong, her Jungle Clear is SLOW. It was even hit by a global nerf to Sorcery/Domination runes in a 5 AP gimp.
Bottom Line:
You need to figure out something to do to these champs that will allow them to compete equally without building a support item, at the same time as protecting Supports by not nerfing their items even more (They need the access to short regen gold procs, so adding a cooldown on minions to Tier 3 would not be the right solution)
used to have the game's second fastest jungle clear. I'd say right now she's probably rank 20 or worse until her third clear.
All pretty much 1 hit camps late game.
or
or
I understand.
or 


do 90% of the work.