Thunderlords shouldn't deal just magic damage.

SettDownShutUp··1 votes·478 views

TL:DR Change it so that Thunderlords's damage type changes between physical and magic depending on what the player is stacking. If they have more AP? Magic Damage. If they have more AD? Physical damage.

So I woke up, got outta bed, looked in a mirror and said to myself "Why is graves calling down a bolt of lightning?"

It occurred to me that a lot of why thunderlords FEELS like the best choice is because all the AD champs get a way to get around armor. Stack all the AD you want and suddenly you have a blast of magic damage at your 3rd attack that might as well be an execution skill.

And if that doesn't work, just throw the damn mastery out the window, I give up.

2 Comments

AngelFrost001 votes

Thunder is magic not a melee weapon am I right? AP = magic AD = melee weopon

SettDownShutUp1 votes

[zombie-brand-facepalm]

In a game giant robotic fists firing at you at high velocity is considered magic damage, in a game where ETHEREAL tentacles deal physical, in a game where a minatour can head but you, slam into you with both fists and trample over you is considered 'magical'.

The point I'm trying to make is ways to make the game less... League of Thunderlords, not the thematics of it.

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