To balance out Melee vs Ranged, what if Melee Champions had more access to...
Melee-specific items that are geared towards helping them fight Ranged champions?
One idea is a Starter Item or some kind of Defensive option that reduces damage from Ranged Basic Attacks, similar to the Ninja Tabi but either more or less effective. (Perhaps there could even be an item that "greatly" reduces Ranged Basic Attack's damage, but for a downside increases Melee Basic Damage?)
Ranged Champions already have fairly big advantages against Melee Champions, and right now any damage items Melee's can build work just as well, if not better than on a Ranged Champion simply due to them being ranged.
+
allow them to break out off cc and steal alot ms, allowing for a easy escape, and all without actually sacreficeing damage for it...
And, which is the main problem, atleast in coordinated teams they have tanks/supports peeling for them.
For some reason, carrys are somewhat balanced around standing their ground 1v1 vs almost anyone. LEague however is a teamgame, not 1v1, and there are up to 4 guys protecting that carry, which means balanceing them for 1v1 is a mistake, leaving them to strong overall.


my thanks to you, noble speaker.
, then get a
or a
works against ap poke if necessary. I feel like another reason why people have so much problem with ranged is not that they are building incorrectly, but they aren't using the bush effectively.
Did someone say AP Xin? Time to heal for 800 hp every second.