Iceborne Gauntlet and Sunfire Cape
I am picking on these items because they are the damage tank items and for a class that is suppose to be about be super beefy and disruptive are dealing too much damage to the point that we are getting champions that should not be going tank, well, going full tank and still dealing a bunch of damage. Do note there are more than likely more things that need to be done elsewhere (like individual champion balancing), but this will be start which is lower the damage these items deal.
Iceborne Gauntlet: Reduce the damage to 100% base AD (same as Sheen) from 125% base AD making this item more about its utility and defense than its damage, the item will still be bought, but hopefully less of a "jack of all trades" type of item.
Sunfire Cape: This item has received numerous buffs, but right now it may have gotten too good especially since the other items received significant nerfs as well that compete with it. The item would be something like 20.5 (+0.75 per level) magic damage per second and 100% increased damage to minions from 25 (+1 per level) magic damage per second and 50% increased damage to minions, so champion damage down to 21 - 34 from 26 - 43, minion damage goes up for its utility in helping tanks clear waves.
Blade of the Ruined King and Liandry's Torment may need some buffs as well. Blade can possibly have its damage passive increased a little bit, it does not even have to be reverted to 8% current health it can be just increased to 7%, and Blade was an item created entirely to help deal with tanks and bruisers whenever they ever get out of hand since it is a passive that only marksmen buy for the most part which their main functions are to take objectives and kill tanks/bruisers (the tanky dudes).
Liandry's Torment can possibly be a good replacement for mage health sustain since it applies a burn, a sustain damage source, and minions have low HP so it will both tone back on problems of infinite healing from minions and can allow mages to withstand the brutal fight against tanks and bruisers by getting some health back similar to life steal. Liandry's Torment can be something like 20% (might be too low, but its an example number) of the damage dealt from the % current health burn heals you; it ends up being a healing item not super strong on Vladimir and good on mages while fixing the issue with absurd healing against minions since they are low health targets and hence less health from them (besides mages will typically burn through minion waves anyways).
I feel these are reasonable small nerfs to some items and reasonable buffs to other items considering the certain meta of "build tank items on everyone and deal a bunch of damage still". Also reconsider taking away mana regen options for mages be nice since not having that mana sustain means mages cannot use abilities to kill tanks so they won't be played in a tank meta (which tanks will be in every meta, whether they are more of or less of) so you will see more attack damage champions which makes tanks even stronger cause everyone stacks armour.
Anyways, this post as went on a lot longer than planned, so have a goodnight everyone!
gives the same except with a AS slow instead of a slow.
is a 30% - 40% slow for less stats and more gold. You should have to pick not go with the stupid braindead option.
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