A Completely Different (Ability Kit) Look to Kindred
DISCLAIMER: This is not an official rework of any kind! This is just a fun little fan project of creating a new and different fan project, while vaguely keeping Kindred's original concept (mainly make Wolf a lot more involved in the kit for a proper duo-marksman fantasy to come alive).
One thing I will say before I begin is that my ideas will shift them into a drastic change and she will not be forced into being a jungler, she will be a duo-lane marksman like how they should be, and if they can jungle then they can jungle. There is a way to make them a jungler without the need for snowballing and still keep a slight bounty hunter mechanic with just simply bonus permanent stats for doing marksmen things, i.e. kills/assists on epic monsters, structures, and champions, things that are difficult to take down.
One way to do this is make Kindred an ability power based marksman and slightly supporty, this way if she does jungle then she worries about less stats and only needs attack speed and ability power, and with team utility she is at least somewhat useful when behind rather than have a reliability to work with. Ability power based rather than attack damage also makes it easier to control her power for balancing purposes, auto attacks still use attack damage obviously so it is not forced upon the user.
Anyways, if you like or dislike any of my ideas then please say exactly what that is and provide feedback to help improve the post for the future. I do not know who you are, where you are, and I cannot read your mind so you need to properly communicate in a calm and reasonable fashion so I know what is going on and see what I can do to fix things.
Basic Attack Range: 575 units Wolf's Attack Range: 125 units Attack Speed: 0.690 +3% per level Wolf's Attack Speed: 0.750 +50% of Lamb's bonus attack speed. Movement: 335 units per second Base Attack Damage: 57 +1 per level (75 at level 18)
Wolf's Frenzy (Passive): Leash Range: 575 units Wolf follows Lamb around everywhere! Wolf does his own thing however, attacking the closest enemy to Lamb, dealing 15 - 30 (+20%AD)(+20%AP) magic damage for his attacks and apply Mark of the Kindred for 3 seconds. Lamb deals 10 (+50%AP) bonus magic damage on-hit against targets with Mark of the Kindred.
Large minion/monster kills permanently grant Kindred 3 ability power. Kills or assists against epic monsters, structures, or champions grant Kindred 5 ability power, doubled to 10 ability power if the target died with Mark of the Kindred. If a champion has at least 5 kills and is the kill leader on the enemy team then gaining a takedown against it will grant Kindred 25 ability power instead of 5, doubling to 50 ability power if the target died with Mark of the Kindred.
Current Bonus Ability Power: X
Dance of Arrows (Q): Cooldown: 10 seconds; Cost: 30 mana; Range: 300 / 575 units Lamb hops to the target location and fires off up to 3 arrows to 3 different nearby enemies upon landing, dealing 30/40/50/60/70(+50%AD)(+50%AP) physical damage and marking them for 3 seconds.
Wolf's attacks against marked enemies deals 3/3.5/4/4.5/5%(+1% per 100AP) of its maximum health as bonus magic damage and reduce Dance of Arrow's cooldown to 4/3.5/3/2.5/2 seconds.
Lamb's Respite (W): Cooldown: 2 seconds; Cost: 70/75/80/85/90 mana + all blood; Range: 600 units Passive: Wolf's attacks store up 8/11/14/17/20(+20%AP) blood, up to a maximum of 40/55/70/85/100(+100%AP) blood, only 20% blood stored if Wolf attacks small minions/monsters.
Active: Lamb heals all units, allies and enemies, based on the blood consumed around Lamb's location. Enemies that have Mark of the Kindred are not healed by Lamb's Respite. Lamb heals herself for 20/30/40/50/60(+30%AP) additional healing for every enemy champion with Mark of the Kindred struck by Lamb's Respite.
Mounting Dread (E): Cooldown: 8 seconds; Cost: 40 mana; Range from Wolf: 800 units Lamb gets Wolf to leap in the target direction, clinging onto the first enemy struck for 2.5 seconds, attacking the target during this time. While Wolf is clung to the target he slows it down by 30/40/50/60/70% and all of Wolf's damage is increased by 25%.
Cast Mounting Dread again or The Kindred to make Wolf return to Lamb early.
The Kindred (R): Cooldown: 130/110/90 seconds; Cost: 100 mana Wolf forms with Lamb as her head forming The Kindred, causing Lamb to run on all fours, gaining 50/60/70%(+10% per 100AP) bonus movement speed towards allied champions and causing Lamb's next basic attack to launch Wolf to her target, suppressing it for 1.5/2/2.5 seconds. Wolf deals double damage against the suppressed target. The Kindred can stay in this form for a maximum of 7 seconds until Lamb basic attacks.
Lamb's attack range cannot be increased further than 575 range during The Kindred.