I still don't see the issue with Vlad's reliable damage. Here's why.

WoonStruck··1 votes·363 views

Edit: Since many people aren't up to date on Red comments, Riot has stated that Vlad's sustain overall is not a problem, just the lane function of his Q. Riot wants to do a mini-rework to allow him to perform more reliably in todays meta, as well as add options of counter-play to his damage. That last part is what this is about.

Rioters themselves stated they thought his damage was too reliable in the mage post.

Otherwise, all they'd have to do is remove the flat heal on his Q and attach the ratio to W or his Ult rank. Add a decaying MS buff from his return particle on Q. Now he's up to date and ready to function against the majority of the cast. Alternatively, remove cast delays (which would make him a problem, imo).

Have you ever had a Vlad try to go and trade with you? You walk away and spam whatever spells you want at him. He takes damage, you don't.

The only time this isn't the case, generally, is for supports, who wouldn't want to get close to you even if you're melee, and other melee champions, which is the drawback of being melee.

If ADCs aren't a problem for the same reason while having higher DPS and often better poke, I fail to see how consistent damage makes a caster with similar range as ADCs a problem.

Yes his Q is a problem via the sustain it gives, and his consistent damage could be considered a problem, but it should be for ADCs as well if this is the case. If its not, you could make Vlad's Q draw minion aggro, make some mini-game out of the sustain, like every so many hits, something like Ahri, etc, and it would have the same functions that ADCs employ.

Any Vlad that's fought Orianna, Viktor, Azir, etc, knows that his consistent, reliable damage can't always save him. Instead of removing his strong suits, Riot should focus on his weaknesses and make those a more consistent factor. There are many options, one of which being less range, but making his Q return particle give a decaying MS buff. Another is changing his passive so there's more risk to being in that range.

11 Comments

SeargentAnus2 votes

Riot has issues with his Sustain more than his damage. It's not fun to outtrade someone and then have them spam a self heal with zero counterplay.

WoonStruck1 votes

{quoted}

Riot has issues with his Sustain more than his damage. It's not fun to outtrade someone and then have them spam a self heal with zero counterplay.

I asked if they thought about removing his sustain. Meddler said no. I asked if they wanted to give him % hp costs and % missing HP recovery, no response yet.

They said they wanted to add counterplay to Vlad's damage. I know his sustain is a problem, but they said the reliability of his damage is as well.

SeargentAnus2 votes

Maybe they want to give him more skillshots or some way to counter this kit. Vlad isn't fun to lane against because he has point and click spells, and an escape when he isn't going to win a trade.

xl Kirito lx1 votes

If they turn his abilities into skillshots, that means he's going to end up getting some CC in return. Do you really want a Vlad with actual chase potential?

LadyRenly1 votes

i really don't see why his sustain is an issue, he dies faster than he sustains if he were to be in a fight anyway. Adcs heal most of their health easily with bloodthirster, why are they not a problem

Abyssphere3 votes

{quoted}

i really don't see why his sustain is an issue, he dies faster than he sustains if he were to be in a fight anyway. Adcs heal most of their health easily with bloodthirster, why are they not a problem

Because Vlad's lategame sustain isn't the issue. It's his sustain in lane that causes problems.

WoonStruck1 votes

{quoted}

Because Vlad's lategame sustain isn't the issue. It's his sustain in lane that causes problems.

There are many ways to fix this, such as removing the flat heal on Q and attaching the heal ratio to W or ult level.

Abyssphere1 votes

{quoted}

There are many ways to fix this, such as removing the flat heal on Q and attaching the heal ratio to W or ult level.

Well, yes. I don't recall anyone saying that it was impossible to fix him or anything, but I also don't recall people mentioning his damage being too reliable as a problem.

I'm about 99% certain that his rework will leave him doing all of the same things, just witout mindless Q heal spam in lane.

WoonStruck1 votes

{quoted}

Well, yes. I don't recall anyone saying that it was impossible to fix him or anything, but I also don't recall people mentioning his damage being too reliable as a problem.

I'm about 99% certain that his rework will leave him doing all of the same things, just witout mindless Q heal spam in lane.

Riot stated they thought his damage was too reliable.

Otherwise all they'd have to do is remove the flat heal on his Q and attach the ratio to W or his Ult rank. Add a decaying MS buff from his return particle on Q. Now he's up to date and ready to function against the majority of the cast. Alternatively, remove cast delays (which would make him a problem, imo).

WoonStruck1 votes

{quoted}

i really don't see why his sustain is an issue, he dies faster than he sustains if he were to be in a fight anyway. Adcs heal most of their health easily with bloodthirster, why are they not a problem

As someone else said, its how his Q functions in lane, not mid-late game. They could easily remove the flat heal, require spellvamp, move the ratio as a passive to W or ult.

The reliability of his damage is what Riot wants to change, outside of his laning patterns top.

BluePolarizer1 votes

Vlad has manaless poke and sustain. Late game he is pretty tanky with high sustained AOE damage. The difference between him and Swain is that Swain has more damage and CC but is mana gated, much lower tankiness, worse itemization, much lower survivability (no pool) and worse team utility.

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