Champions with weird mechanics and or abilities

Moonfall Saber··2 votes·1,851 views

There are a handful of champions in the game that have mechanic or abilities that just feel... awkward to use in some way. I dont expect any changes, I am just throwing this out here because I have nothing better to do right now.

1: Ivern This poor bastard has the craziest kit in the entire game. nothing about this guy really makes too much sense when you compare him to other champions. While this is part of his design and he is the most unique champion in the game he offers very little to his team and is the most team depended champion in the game. Every time there is an Ivern on your team you have to carry him not because the player may or may not be bad but because the champions kit revolves around the team and has very little carry potential. On top of this Ivern has some really wacky abilities that dont flow together very well.

Q: Is Ivern melee or ranged? Either way Ivern does almsot no damage with his auto attacks (even when fighting in brush) So why would Ivern want to dive into enemy melee range. This also works after he has just stepped out of brush. There really is no way to tell when Ivern is going to stop being ranged and switch to melee. Ivern may as well just not auto attack ever because this can put Ivern in such a bad position. This is just a bad version of Morgana Q.

W: Make a bush? What use it this in all honesty. This used to be good when it could hide dragon, now it is completely useless aside from annoying everyone in the game. The auto attack modifier is ok however I think that this should just be Iverns passive all the time. The switching between ranged and melee is very frustrating to play with as well as seemingly random. Even in the jungle In order to use this passive properly you would need every nearby bush warded which is almost impossible.

R: Daisy has so many freaking bugs Ivern shouldnt have even been released. Daisy will just stop walking, stop attacking, teleport randomly, does not follow up on Iverns Q, misses nearly every 3rd auto attack, I mean this list goes on and on. Why is tibbers 100% better than daisy at everything. The only thing Daisy is good for is tanking towers and dragon and even then sometimes she just randomly stops attacking. Daisy just stands there 90% when your attacking things anyway.

Ivern has so much potential but his kit is wack.

2: Zoe Why is Zoe on this list? Well if you have played Zoe you would notice that her only real abilities are her q and her e. Zoe has a kit that makes me feel like one person designed 2 abilities and then another designed the passive and the other 2. Zoe's kit makes me cring because it makes no sense.

Passive: Encourages Zoe to auto attack. Meanwhile Zoe has one of the furthest ranges in the game. This makes for a really awkward combination

W: SO RANDOM!!!! You never know what you are going to get out of this. On top of the fact that you most likely arent prepared to actually press w because you normally dont when playing her under normal circumstanced. I dont think that a concept like this belongs in the game but what do I know.

E: Sometimes I cant this near a wall to block a path, Instead it shoots over the wall way the hell out of my vision range. Why can this ability go this far? I cant even aim it right. Weird weird concept.

R: instinctivly you try to use this ability to get away and instead you end up coming right back to get butfucked. You cant even zhonias the return. Other than placing wards over walls or landing one of her silly auto attacks its really confusing to use this correctly. Even watching pros use the move makes it look awkward.

3: Skarner Is he a juggernaut or is he an assassin. Skarner has really high AP ratios and he can do massive amounts of damage when building AP. He also has AD ratios and has a pretty quick attack speed. Do you still build him tanky when he does so much damage? I think the main issue with Skarner is that he has no true identity. He can litterally build any item in the game and it is going to benefit him in some way or another.

Passive: Why would a jungler want a minigame that gives away their position in the jungle? This is so stupid yet the way skarner works he almost has to use these spots to jungle efficiently. I think this is honestly the craziest part of his kit.

Other than that he isnt all that bad of a champion though he just needs some fine tuning.

4: Nunu Nunu was a meta jungler back in season 3 along with Fiddlesticks and Warwick due to his jungle sustain. However nowadays the jungle monster dont deal that much damage to champions with the EXCEPTION of Nunu and Fiddlesticks. For some reason they take wayyy too much damage from monsters and I think that it is due to the fact that he has sustain.

Passive: Awkward. Honestly the rider should just chuck snowballs at people because Nunu does not have a passive.

Q: This only works on non champions. It makes things a bit weird when you have to Stop fighting and run away to find a minion or monster to then return to a teamfight. I think this should be similar to warwicks q where it just deals % health damage and heals.

W: I guess this is getting changed next patch so we will see

R: This ability was once useless and then with the rework of Ryze for the 19th time it now became usefull again.

5: AurelionSol Theres a reason that Aurelion has the lowest pick rate. He sucks to play. Aurelion has no abilities you just watch where you walk all the time. He isnt even like Singed where you can just run and laugh, you have to squint at the screen hoping your comet will hit someone. Its not even that hes hard to play its just that everyone is so damn mobile that Aurelion is useless.

Passive: Weird

Q: kinda cool but its so predictable that your almost garenteed to miss. Its only good for making people move a little bit left or right.

W: This is an ability that someone like Hecarim should have. Like its cool flying over walls and stuff but why the HELL is the cooldown so long. This is the only thing that Aurelion is good at and it has a super long cooldown.

E: Again Weird

R: A lux ult with a super long cooldown and less damage. Honestly the cooldown should be halfed because Aurelion is so damn useless.

6: Akali Now it might not seem all that weird but Akali is an AA based assassin. This is a strange combination because it almost puts Akali in a bruiser class. Akali actually benifits from attack speed which is strange because you dont see her building item 3115 all that often. In order to correctly play Akali you need to be really good at animation canceling. Animation canceling in itself is a strange concept. Im not really sure if it was meant to be in the game or if it happened by accident but in itself this is an odd concept for a game. Id also mention Riven due to this however Akali has some other things going on that dont make much sense.

W: What is the actual point of the shroud? Like it used to give her resistances while fighting inside it and now it just makes her invisible and it lasts WAY too long. Honestly this is a really broken mechanic and I hope it gets reworked again. It also doesnt help at all to assassinate people unless you get that golden oppertunity while waiting for your q to come off cd. This is what makes it the weirdest.

R: Not all that strange but it puts you through your target which is kinda awkward looking and puts your closer to danger when diving.

And last for today 7: Singed Singed is not all that weird however there are some strange things about him regaurding what he is actually supposed to do. When you look at singed you see a psycopath with a big shield and a canister of poison on his back. What is his shield for? because his kit has no abilities that would do anything with a shield. Another odd thing is the w animation. Where does it come from? it just plops on the ground from nowhere.

Passive: just changed to give move speed. It makes more sense however the real question is why does singed use mana anymore and why is his passive not the poison trail.

q: i feel like riot is doing away with toggle abilities. There are still a couple left however this is singed only real source of damage and his only real ability. I really feel like it should away trail behind him and maybe toggled on it deals double damage or something like that. also the Ap ratios on this ability are really high insinuating that you build AP on singed while singed is a juggernaut and primarily you would want to build tanky on him.

W: Comes from nowhere, doesnt ground enemies, why not?

R: Want a do it all button? Just press this. It doesnt really do anything, it just gives you a big ol ball of stats for the duration. Singed could be slightly reworked to change his q and his ult and I feel like he would be healthier.

And thats it for now. Maybe later Ill get into other champions like Aatrox or Ryze

1 Comments

BlackMail41 votes

Aurelion Sol W: "Long cooldown" I think you were talking about his E. Also what makes his passive so weird? Did you honestly expect Riot to give every champion a passive like Garen's or Yi's? Aurelion is one of the strongest mid laners once mastered. Also, Ivern is more of a support jungler, he supports his laners, ganking a lot since his clears take no time.

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