Fiddlesticks Suggestion

Nekusen··5 votes·537 views

Some changes (not necessarily all of them) that could help him:

  • Fear: making the target not move outside the range of his Drain (limiting its movement to that range), or just making fear extend the max tether range of Drain (for that target) for a few seconds. ** This could prevent using Fear ends up shooting Fiddles in his own foot.

  • Passive: could additionally give Fiddlesticks a movement speed buff while he has a debuffed target (or 2.5 secs after dealing magic damage/using Fear), or at least a movement speed buff while moving towards a debuffed target or a target he recently attacked. ** Would either help him disengage or allow him keep up in a fight.

  • Ult: - less initial casting time, - less cooldown, - less (burst) damage, + a slightly longer duration ** This would allow him to use his ult to disengage and add some mobility, the cooldown wouldn't be insanely low, just enough for it to be usable to jump walls or "flash" into targets.

  • MR/Armor: His thematic is him being made of wet tissues but having drain to compensate, but he could use better scaling Armor and MR so he doesn't melt in mid-lategame, though mobility options would make him more about strategic play, he could get some more of a "high defense, low health" thing.

6 Comments

Yash Gautam1 votes

TBH fiddlesticks has enough strengths, but too many weaknesses. It's super easy to counterplay him.

Nekusen1 votes

added last point

Nekusen1 votes

explained each point

Nekusen1 votes

changed ult

Nekusen1 votes

Bump for notice

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