Some Suggestions on Improving the Current Runes
Precision Tree
Press The Attack:
Hitting an enemy champion 3 consecutive times makes enemies vulnerable, increasing the damage they take for 6 seconds. (Deals no damage)
Lethal Tempo:
(No change)
Fleet Footwork:
(No change)
Conqueror: After 4 seconds in combat, your next basic attack against an enemy champion grants 6 - 35 AP or AD (Adaptive) for 3 seconds. (Deals no damage) (Cooldown 20 seconds)
Domination Tree
Electrocute:
Hitting an enemy champion with 3 separate abilities in 3 seconds (not including auto attacks) causes your next basic attack to reduce your abilities on cooldown by 15% of their remaining cool down. (Cooldown 20 seconds)
Predator:
Channel for 1.5 seconds (in-combat or out of combat, canceled if afflicted with hard crowd control) to gain 45% movement speed for 15 seconds. (Deals no damage) (Cooldown 90 seconds).
Dark Harvest:
Champions, large minions, and large monsters drop soul essence on death. Collect souls to become Soul Charged. Your next attack on an enemy structure consumes Soul Charged to deal bonus adaptive damage. Soul Charged lasts until used on an enemy structure. (Deals no damage to champions) (No Cooldown)
Hail of Blades:
(No change)
Sorcery Tree
Arcane Comet:
Hitting an enemy champion with an ability hurls a comet at their location, silencing any enemies struck by it. If the comet is on cooldown, it's remaining cooldown is lowered instead. (Deals no damage) (Cooldown 20 - 8 seconds)
Summon Aery:
Casting an ability sends Aery to the nearest ally, shielding them. Additional ability casts reduce the remaining cooldown before Aery can be sent out again. (Deals no damage) (Cooldown 20 - 8 seconds)
Phase Rush:
(No change)
Resolve Tree
Grasp of the Undying:
Every 4 seconds in combat your next attack heals you and increases your maximum health. (Deals no damage)
Aftershock:
After immobilizing an enemy champion, increase your armor and magic resist for 3 seconds. (Deals no damage) (Cooldown 20 seconds)
Guardian:
(No change)
Inspiration Tree
(No changes)
but they'd have to sacrify another keystone enabling them to actually fight. Most of the changes are straight up nerfs