Yasuo's kit is fine.

RcGjWO640w··6 votes·352 views

But not the ~6k of free stats worth in gold he gets from all of the overload in his passive. Please remove it completely. If you literally gave him any other passive, he would be fine. If he has just the shield or just the armor pen then that would be one thing but having all of that wrapped up into one superpowered, hypermobile hypercarry with both burst and sustain, then it gets just obnoxious.

I think Yasuo has a really interesting kit taken piece by piece. Every part of his kit is super strong by itself but taken as a whole with the free stats basically means he needs literally no items or gold to 100-0 people.

5 Comments

GULAG 4 U2 votes

6k worth of free gold? With the reduced crit damage, it's def not worth that much. Also he has very poor stats for a melee champion to compensate too.

Qiy4na1 votes

free 100% crit chance for the price of 2 and intermittent free shields?

GULAG 4 U2 votes

It doesn't give him 100 crit chance. It double it. It also removes gold efficiency with the crit damage reducing passive. Also... that shield is kinda shit compared to the other ones in this game.

RcGjWO640w1 votes

You mean reducing his crit damage by 10%? That doesn't really compensate for anything.

Let's do a little math here:

An ADC with an IE and a Shiv will have 50% crit chance and deal 200% of his AD per crit. Yasuo with the same build will have a 100% crit chance and deal 180% of his AD.

Let's say both of them have 100 AD for the sake of having a nice, round number.

Over 10 attacks, on average, 5 of them will crit for the ADC. That's 1500 damage total. Now, we look at Yasuo: Over the same 10 attacks, Yasuo will crit every single time for 180 damage each. That's 1800 damage. That's 20% more damage from just auto attacks.

This doesn't seem like much, the the issue is that an ADC will have to build a second zeal item to get equivalent damage output with the same AD. This means that Yasuo can scale into his hypercarry status far faster than an ADC with equivalent gold.

But now to the meat of it. League of Legends does not exist in a vacuum, so if we assume that an ADC's 4th item will give them 80% crit, we have to factor in what Yasuo's 4th item might be. Since Yasuo only needs 2 items to have 100% crit unlike ADC's who need 4 items for it, this leaves 3 slots if he keeps boots for pure AD items like Bloodthirster, Youmuu's and a Duskblade, upwards of 75 AD more in the late game.

This doesn't include the % bonus armor pen from his ult, nor does it factor in the armor pen from his items, but once you factor those in, Yasuo can deal superior DPS by just right clicking than an ADC can at full build and auto attacks are only a portion of his total damage output. His Q has a 100% AD ratio. His ult has a 150% AD ratio. These two alone are far more than most carries have over all of their abilities.

And I'm talking about late late game where everyone is full build. We're not even mentioning the mid game where Yasuo is already popping off and going super hard while most carries are still ramping up.

TL;DR: These free stats mean more consistent games because Yasuo can start hypercarrying from earlier in the game and inevitably scale harder into the late game. His shield can soak up 1-2 autos from another fed carry, which basically means that they start the fight losing if he ends up dueling them. Mix in his CC and gap closing and there's little reason to see why people hate Yasuo so much.

I love his kit, it's really nice that requires at least some experience to play decently but there's no denying that once someone plays 20 or so games with him that they begin to understand how he plays, what his weakness' are and how to best exploit other people's weakness'. He's punished less from trading with his shield and his scaling rewards him even more.

GULAG 4 U2 votes

Well here's the thing.

Yasuo's damage mainly comes from his Q and autos. His e does do some but it's not "reliable". Removing his crit would only promote the freelo force builds. Also Yasuo gets a double crit with the shield because he's melee. He's someone who relies on going full damage on a melee champion. He needs defensive tools and better offensive ones because he has to get in the danger zone to deal damage. Tyndamere is and would be trash if his damage was lower than an actual adc. Yasuo damage is a bit lower when you hit late than the average adc, but he has a bit of utility in his R and W to compensate. Nerfing Yasuo's crit isn't exactly a healty choice. Also it doesn't give nearly as much as 6000 gold.

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