Lethality needs to be melee only

Jbels··2 votes·264 views

Literally every time Lethality gets a buff/becomes relevant again, ADCs jump right on it and become even more oppressive than they already are. Adding a huge slow to Duskblade was a good idea for giving Assassins good sticking power. The only problem is, champions like Twitch benefit from that slow WAY more than the assassins do. Make Lethality melee only already so ADCs have to finally choose between damage and having the utility that lethality items provide.

Edit: I'm not even surprised somebody downvoted this. Fuck it, enjoy your game destroying marksmen. I'll be over here waiting for the day that the ADC mains who defend their ridiculously overpowered champs to Riot get their mains gutted and have to feel useless in game

2 Comments

AmetDeCrypt1 votes

it's a very short slow, so it's not gonna stop the tanks for very long and is not a more effective kiting tool than say a item 3022 oritem 3025 and lethality doesn't really need to be removed from potential adc build. I wouldn't want to lose the ability to have a spellshield in trade of reduced offensive statsitem 3814 little as that may help. the problem is certain adc are just so overloaded with damage they're oppressive with any build.

Kynin1 votes

That would kill assassin Quinn and Jayce. Both are in a much better spots now so I would rather they are not killed off again.

Duskblade of Draktharr Damage changed from 55-360 to 65-320 [Note: Live hotfix on 7/17 took damage up to 55-360. The PBE Duskblade changes are iterating from that.] Ranged damage changed from 20-320 to 45-300

Ranged damage is down and it is worse early.The slow is also being removed from ranged. I think this is enough to put the item in a good place to be a viable pick but not have every ad champion rushing it.

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