Nasus Balance Changes

Stacona··1 votes·599 views

My suggestions are to try to create Nasus be healthier in the game; something I will focus on is make him better for late game and teamfighting, but make it so that he can be meaningfully denied early game if he plays stupid, while making it so that he does not auto lose lane either. In short, this should be a nerf to mindless Nasus game play, but a buff to actual team partipation gameplay- while hopefully putting him in healthier state.


Soul Eater (Passive): Nasus gains 3/4/5/6/7/ 8/9/10/11/12/ 13/14/15/16/17/ 18/19/20% Life Steal (from 10/15/20%)

Siphoning Strike (Q): Siphoning Strike permanently gains 1 damage per unit killed with it (2 for large minions and large monsters) [from 3 and 6 for large minions, large monsters, structures, and champions] Additionally Siphoning Strike gains 10 damage per kill, assist, and structures.

Wither (W): Cost: 60 [from 80] mana; Range: 650 [from 600] units Wither duration lower to 2.25 seconds [from 5 seconds]. New Additional effect, if a target affected by Wither gets struck by Siphoning Strike that unit will be stunned for 1.25 seconds.

Spirit Fire (E): Cooldown: 13/12/11/10/9 [from 12] seconds; Cost: 60/70/80/90/100 [from 70/85/100/115/130] mana; Range: 750 [from 650] units Initial damage lower to 40/60/80/100/120(+40%AP) magic damage and per second 20/30/40/50/60(+15%AP) magic damage; damage doubles against minions/monsters. Spirit Fire lowers armor of units by 10/15/20/25/30% [from 20/25/30/35/40]. Spirit Fire duration lower to 4 from 5 seconds.


His passive nerf is so that Nasus can be punished early game with less sustain if he plays like a complete idiot, of course he can still get farm with Spirit Fire. Nasus is now less about an AFK farmer and is rewarded for grouping up with his team or pushing down turrets and clearing waves with Spirit fire to group with his team. Spirit Fire has been late game scaling with an armour shred and it helps his team greatly and Wither has a much lower duration (5 seconds point and click CC has so much counter play), but he can now stun his withered target with siphoning strike "I hit you so hard that you are bashed into the ground!" I just want Nasus to be a champion, one that actually requires thinking and decision making to play, and not something that an AFK farm A.I. can do.

~ Stacona

7 Comments

Krinu3 votes

Nasus is one of the few "strategic" champions left. Please don't change that.

Stacona1 votes

AFK farming is not strategy- and Nasus is suppose to be a pusher not this unstoppable force and cancerous champion to play against, he isnt even fun to have a nasus on your team

Too Ton2 votes

I don't like the Q changes

Stacona1 votes

numbers can be adjusted, but the main part is move him away from being an AFK farmer and have him participate in the game

Lord Dusteon2 votes

Okay, as someone who likes playing Nasus sometime: No.

First, passive change. You made him go from having base 10% sustain in lane (WHICH IS WHERE HE REALLY NEEDS IT) to 3%. You didn't even make it scale better compared to his old passive; so far, this is a massive nerf to his early game.

Q change: ...You don't understand how Nasus works at all, do you? You LITERALLY cut Nasus's damage by 3. A +10 stacks for kills/assists/dead structures does NOT make up for the massive nerfs. Assuming a perfect teamfight, Nasus gets 50 stacks from this. This is 25 siphoning strike last hits (assuming normal farm in lane); this makes a perfect teamfight STILL a pretty large nerf (he doesn't have enough damage to be useful in teamfights due to the first change)

W: So you nerfed his only escape/gapcloser hard; half duration makes a weak stun not useful.

E: ...Hard lane nerf, teamfight buff.

Overall though, the heavy nerfing of Q makes this really, really bad. This nukes his entire damage, without enough added to even make up.

Juggernaut6281 votes

No shit. You are a Nasus main who wants him to 3-shot the nexus.

Krinu1 votes

No, but putting pressure on the enemy team on a strategic scale - "you don't need to worry about him now, but if you ignore him you will lose" - is good in a game that's otherwise dominated by split-second plays and assassins.

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