kallistas passive should have a mana cost

Critmaster Garen··1 votes·543 views

make it low on the first few jumps, and have it ramp up by larger amounts with every subsequent leap. bam, no infinite kiting anymore. champion fixed.

the 10% damage nerf on her auto attacks wont change anything about her being frustrating to play against. imo it wont even really bother her, as she doesnt rely that much on the damage of her auto attacks themselves, and more on the nuke that rend deals. 10% less auto damage doesnt mean that much, when she usually only builds flat ad and attack speed and not crit as a second multiplier. it wont even affect the damage she deals of borks passive.

and rends damage gets buffed in the same patch, due to the large increase on her base ad and ad/lvl. so the changes to her are not really a nerf. more of a slight power shift from her autos to rend.

put a mana cost on it, and her passive will still be useful, while it has limits. she will be able to charge a tear relatively quickly, so she will have enough mana late, to sustain through a teamfight.

just forget the entire thing with the 10% less auto damage and just put a mana cost on the thing. then her ability to kite would have limits.

17 Comments

lightdragoon882 votes

Since when do passives have mana cost?

7ha7guy7771 votes

Viktor 's passive has a gold cost but that's probably because it's the highest ap item in the game. I could easily see the upgrades being unlocked (can't buy them until they get unlocked, but the upgrades are free) at 6, 11, and 16. I have no idea how that would effect his balance though. Still not a mana cost though

pripustas1 votes

It should have a cooldown. Like every 3 or 5 auto attacks. No ranged carry should have this much mobility. it's ridiculous.

Critmaster Garen1 votes

{quoted}

It should have a cooldown. Like every 3 or 5 auto attacks. No ranged carry should have this much mobility. it's ridiculous.

riot would never do that, because "it would destroy her core identity" blah blah blah. same reason they havent given kassadin a different ult yet, even though it makes him broken for 5 years now. and all they ever managed to accomplish with him was either nerf him to shit state or buff him slightly and become over the top op.

all she needs is a limit on how long she can kite someone on her own. having a mana cost, that ramps up with each jump would make the most sense.

she could make use of it, if she lets it cool down between skirmishes. but she would not lets say, be able to indefinitely kite an olaf across the entire map. at some point shed run out of mana and the passive would shut down.

its basically something similar as they did with kogs ult. hes still able to poke and spam a couple of them. but he isnt able to spam it nonstop. he has to take a break now and then and have the mana costs reset.

the same should happen with kallista.

LaowPing1 votes

Is it really that hard for people to get over the fact that an adc has mobility? Not every adc is meant to stand there and wait for you to kill them. She has nothing else besides her mobility, taking that away makes her useless. Just get some CC or burst damage. It's not that hard guys. And's rend's damage got nerfed. It does less damage until she gets a fuckton of spears in you which means her laning phase is weaker now.

Critmaster Garen1 votes

{quoted}

Is it really that hard for people to get over the fact that an adc has mobility? Not every adc is meant to stand there and wait for you to kill them. She has nothing else besides her mobility, taking that away makes her useless. Just get some CC or burst damage. It's not that hard guys. And's rend's damage got nerfed. It does less damage until she gets a fuckton of spears in you which means her laning phase is weaker now.

are you fucking kidding me? she has nothing besides her mobility???

except from a gigantic nuke on her e, vision and % damage on her w, and initiate on her ult? (if she doesnt use the ult to pull her support to safety)

i think you underestimate the damage rend deals. lategame about 8 to 10 spears in a single target deal a good 1k damage. its not hard for her to get more into her opponents.

especially when it comes to objective control like dragon and baron, she can easily outsmite a jungler with that thing.

she has plenty damage and utility besides her mobility.

LaowPing1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=fqFEG4T2,comment-id=00010000,timestamp=2015-07-06T16:43:46.885+0000)

are you fucking kidding me? she has nothing besides her mobility???

except from a gigantic nuke on her e, vision and % damage on her w, and initiate on her ult? (if she doesnt use the ult to pull her support to safety)

i think you underestimate the damage rend deals. lategame about 8 to 10 spears in a single target deal a good 1k damage. its not hard for her to get more into her opponents.

especially when it comes to objective control like dragon and baron, she can easily outsmite a jungler with that thing.

she has plenty damage and utility besides her mobility.

Her damage from rend isn't that large, plus it's getting nerfed. 8-10 hits is enough for any adc to kill you. Her sentinels are destroyed VERY easily and they are always visible. Just look at the mini map and you can even see them in the fog of war. Her only way of doing any sort of reliable damage is to get in your face and constantly throw spears at you. Her AA range is decent at best so she has to put herself in harms way in order to dish out damage. Without mobility she would get destroyed. Her ult does no damage and anyone she would want to throw in more than likely has a way to get in if they were with a different carry. If you're worried about dragon or baron then why aren't you killing her? Nerfing her is fine (and it what Riot is doing) but nerfing her mobility is the wrong way to go about it.

Critmaster Garen1 votes

{quoted}

Her damage from rend isn't that large, take a calculator into your hand and add up what 10 spears will do to a target by lategame when each adds more than 100 damage. plus it's getting nerfed. 8-10 hits is enough for any adc to kill you. Her sentinels are destroyed VERY easily and they are always visible. Just look at the mini map and you can even see them in the fog of war. Her only way of doing any sort of reliable damage is to get in your face and constantly throw spears at you. Her AA range is decent at best so she has to put herself in harms way in order to dish out damage. Without mobility she would get destroyed. Her ult does no damage and anyone she would want to throw in more than likely has a way to get in if they were with a different carry. If you're worried about dragon or baron then why aren't you killing her? Nerfing her is fine (and it what Riot is doing) but nerfing her mobility is the wrong way to go about it.

the damage from rend IS that large, and it wont get nerfed. what theyre doing is basically a change of the tooltip. it will deal 1 more base damage until rank 5, where it will deal 2 less base damage per spear. and since theyre increasing her base ad, and her ad/lvl scaling, rend will effectively end up in an overall very slight buff. with a hurricane in her inventory she can deal that damage to multiple opponents.

sentinels being destructable doesnt matter. their function is purely to grant vision, and they give true sight on a target they spot even after theyre destroyed.

your claim was, that kallista doesnt have much besides mobility. all i did was point out, that she has just as much as any other adc besides her passive. she doesnt lack in damage compared to them nor in utility for the mobility she has.

the problem is, overall not even the damage she deals, but how safe it is for her doing so.

im not saying to remove her passive entirely. im sayxing to put limits on it.

{quoted}

Since when do passives have mana cost?

since theyre broken and need balancing.

LaowPing1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=fqFEG4T2,comment-id=0001000000000000,timestamp=2015-07-06T17:06:20.444+0000)

the damage from rend IS that large, and it wont get nerfed. what theyre doing is basically a change of the tooltip. it will deal 1 more base damage until rank 5, where it will deal 2 less base damage per spear. and since theyre increasing her base ad, and her ad/lvl scaling, rend will effectively end up in an overall very slight buff. with a hurricane in her inventory she can deal that damage to multiple opponents.

sentinels being destructable doesnt matter. their function is purely to grant vision, and they give true sight on a target they spot even after theyre destroyed.

your claim was, that kallista doesnt have much besides mobility. all i did was point out, that she has just as much as any other adc besides her passive. she doesnt lack in damage compared to them nor in utility for the mobility she has.

the problem is, overall not even the damage she deals, but how safe it is for her doing so.

im not saying to remove her passive entirely. im sayxing to put limits on it.

since theyre broken and need balancing.

What I meant by my claim was she needs her mobility in order to do damage she needs. Sorry for misspeaking.

Her rend isn't a tool tip change, it's almost a rework. Originally it added flat damage plus 60% AD on the first hit then added about half of that on each consecutive hit. Now it does half damage damage on the first hit and adds 50% of it's total damage to each consecutive hit. Let's say you you add 200 damage on the first hit (just as an example). The way it works now the next hit makes rend do 300, then 400, then 500, etc. After the change she starts off with half of that, so 100. THe next hit makes it 150, then 225, and so on. This is a lot less damage until you get a fuckton of spears, and at that point you would get killed by any adc who got to attack you that much.

Destructable sentinels matter a lot. They can't gain vision if you just circle around them and hit them. Just look at you mini map or, even better, your game screen and you can find them and kill them.

And now back to the main point. Her damage isn't safe. Her passive lets her maintain distance which many adc's are able to do. Graves, lucian, corki, vayne, and caitlyn can dash away from you to maintain that space. Some adc's aren't able to maintain space effectively but make up for it in other areas. Kogmaw and Jinx have insane range and damage to make up for their inability to maintain space. Most importantly, many adc's have ways outside of autoattacks to do damage. Graves and lucian have burst damage to kill their opponent before they can close in, and that doesn't even work all the time. Vayne has her w passive and e to keep people off her and finish enemies quickly.

Now back to kalista, how does she do damage? Auto attacks. Her q is fine but it doesn't do enough for her to rely on it. Her attack range isn't nearly as long as jinx or kog or caitlyn, and for her to have any source of burst she has to be attacking you for a countinous amount of time to build up rend stacks. ADC's are meant to deal damage for extended periods of time and that doesn't work unless they can keep themselves safe in the process. Without frontloaded burst, range, or reliable CC, she has no way to deal damage without someone walking up to her and deleting her unless she gets mobility. Limiting her mobility makes her useless the moment it runs out, and since adc's are meant to deal a consistent stream of damage, she wouldn't be viable if she "burnt out"

And her mobility is already limited in the first place. She's still hitable while she's moving. Even if you don't have point and click CC, anyone who is supposed to attack ADCs should have a gap closer. Predicting where your opponent is going to dodge is apart of hitting skill shots and every skill shot can hit her before shes even in range to attack. Hell, just using slows works wonders since it reduces her dash length. Kalista isn't that hard to deal, she's just a type of champ i think most people aren't used to yet since most adc's die the moment a bruiser walks close to them.

Woook3r1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=fqFEG4T2,comment-id=00010000,timestamp=2015-07-06T16:43:46.885+0000)

are you fucking kidding me? she has nothing besides her mobility???

except from a gigantic nuke on her e, vision and % damage on her w, and initiate on her ult? (if she doesnt use the ult to pull her support to safety)

i think you underestimate the damage rend deals. lategame about 8 to 10 spears in a single target deal a good 1k damage. its not hard for her to get more into her opponents.

especially when it comes to objective control like dragon and baron, she can easily outsmite a jungler with that thing.

she has plenty damage and utility besides her mobility.

smite nunu can out smite the enemy jungler. Even if he is played top. Why dont we nerf him too? Just cause thats different.

Woook3r1 votes

{quoted}

Is it really that hard for people to get over the fact that an adc has mobility? Not every adc is meant to stand there and wait for you to kill them. She has nothing else besides her mobility, taking that away makes her useless. Just get some CC or burst damage. It's not that hard guys. And's rend's damage got nerfed. It does less damage until she gets a fuckton of spears in you which means her laning phase is weaker now.

what they are really pissed about is the fact that if they go in as lee sin and they miss their skill shot they cant juke her and end up paying a big price. They dont think about, well what happens if i dont kill this kalista with my burst and thats fucking scary..the question of "what if i mess up?" Usually, killing the adc is a fool proof plan of action if they team runs out of peel. Everyone wants her nerf tho...

rockdalian1 votes

No instead Of this we should I st change all passives so everyone, cho, malz, Darius all get free mobility movements dashes,flashes, ms boosts make everyone so mobile that nothing will ever happen and games end in draws "He says sarcastically " seriously with just 2-3 champion releases they've made half the champions unreliable without specific counters being considered

Nameless Voice1 votes

She shouldn't have that passive at all.

But as to your suggestion, putting a mana cost on a passive would be really strange and unintuitive.

Critmaster Garen1 votes

[{quoted}](name=Nameless Voice,realm=EUW,application-id=3ErqAdtq,discussion-id=fqFEG4T2,comment-id=0004,timestamp=2015-07-06T17:10:06.164+0000)

She shouldn't have that passive at all.

But as to your suggestion, putting a mana cost on a passive would be really strange and unintuitive.

well, another possibility would be to remove her q, replace it with her current passive turned into a regular toggle ability that consumes mana per jump, and move her w passive to her actual passive.

but that would be a larger rework.

and there is no written rule, that a passive cant cost mana.

Woook3r1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=fqFEG4T2,comment-id=00040000,timestamp=2015-07-06T17:14:54.825+0000)

well, another possibility would be to remove her q, replace it with her current passive turned into a regular toggle ability that consumes mana per jump, and move her w passive to her actual passive.

but that would be a larger rework.

and there is no written rule, that a passive cant cost mana.

theres no written rule that melee bruisers get a free kill on the adc either. But thats what you argue for.

Critmaster Garen1 votes

{quoted}

theres no written rule that melee bruisers get a free kill on the adc either. But thats what you argue for.

putting words into my mouth.

no, im arguing, that adc shouldnt be able to kite indefinitely by themselves. because as soon as they can, they are far too safe with a support by their side.

their counterweight for their damage is supposed to be that theyre squishy and vulnerable, but that doesnt play a role anymore, if they cant be cought out. if they want to deal a shitload of damage to champions as they do, and be the strongest class at pushing and sieging turrets at the same time, then there need to be some drawbacks somewhere else.

in no situation should an equally skilled adc and an equally skilled champ of another class with even gold win a 1v1. if they want to be as strong as they are, they need to be entirely reliant on their team do make use of that strength.

{quoted}

smite nunu can out smite the enemy jungler. Even if he is played top. Why dont we nerf him too? Just cause thats different.

you know goddamn well, that thats nunus only strength. he doesnt nearly deal the same amount of damage against champions in teamfights, or to turrets as kallista. stop trolling.

if you think its the same that kallista deals as much damage to objective as nunu does, then you shouldnt have a problem if we nerfed her champion damage to the same level as his.

and by the way. with more than 10 spears in her target, rend deals even more damage to baron or dragon than consume.

Woook3r1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=fqFEG4T2,comment-id=0004000000000000,timestamp=2015-07-06T22:11:34.749+0000)

putting words into my mouth.

no, im arguing, that adc shouldnt be able to kite indefinitely by themselves. because as soon as they can, they are far too safe with a support by their side.

their counterweight for their damage is supposed to be that theyre squishy and vulnerable, but that doesnt play a role anymore, if they cant be cought out. if they want to deal a shitload of damage to champions as they do, and be the strongest class at pushing and sieging turrets at the same time, then there need to be some drawbacks somewhere else.

in no situation should an equally skilled adc and an equally skilled champ of another class with even gold win a 1v1. if they want to be as strong as they are, they need to be entirely reliant on their team do make use of that strength.

you know goddamn well, that thats nunus only strength. he doesnt nearly deal the same amount of damage against champions in teamfights, or to turrets as kallista. stop trolling.

if you think its the same that kallista deals as much damage to objective as nunu does, then you shouldnt have a problem if we nerfed her champion damage to the same level as his.

and by the way. with more than 10 spears in her target, rend deals even more damage to baron or dragon than consume.

you are still arguing that its against the rules for a buiser to die in a 1v1 with kalista

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