ARAM Summoner Spell Mark [FEEDBACK]
I like the addition of something that allows melee champions to compete in ARAM, however the true damage spike of the Mark means that all champions are taking it which is turning every ARAM into a "how well can you dodge a spam of skillshots every 15-20 seconds regardless of what champions there are.
I thought the poro king mode was fun for a little while, but the spam of snowballs became a little too obnoxious and so I lost interest. Now that snowball spam has reached regular ARAM, I find that the fun factor it adds is not nearly as good as the amount of obnoxiousness it brings. The amount of true damage it adds is considerably greater than ignite if you compare the two over the length of the overall cooldowns. So Mark becomes a superior summoner choice in most circumstances and it is being taken by almost every single summoner regardless of what champion they play.
Here is what I think would bring Mark into a balanced alignment - keep the ability to move to enemy champions after hitting, but remove the true damage. This will give melee champs the mobility they need to engage without giving ranged champs even more long range spammable damage into an already intense game mode. OR - make the mark damage only proc when the player activates Mark a second time to move to the opponent. This way ranged champions won't get free sustained long range poke in addition to their arsenal without putting themselves at risk.
these champs are freaking broken with mark/dash spell. Any champ with aoe ult literally 100 - 0 the entire squishy team in a heartbeat. Not to mention since the addition of this spell 3 out 5 games I face against tank champs stacked team with squishy champs stacked team. Riot should reduce the range and increase the cd (at least 60-90 sec.) of mark/dash spell or find another way to balance the map for melee champs.