New Support Item Concepts
My ideas are going to be 3 new gold items and another trilogy of offense, defense, and utility, but with very distinct and different play styles and diverse strategies attached to them compared to the current 3 gold items. Some will be more emphasize on high-risk play making, another roaming and affecting the map on that front, and another will emphasize about obtaining a lot of gold [almost as much as a dedicated mage or marksman would get] to unlock more champions in the support role that require gold to function and really be about late game investment and carry potential with being another high damage threat on the team.
A quick reminder is that these are indeed all gold items so UNIQUE passives will not be required since only one gold item is allowed at a time unless a passive is similar to an item's passive outside of the gold items.
Ram's Horn: Recipe: 365g
Statistics: Passive: Melee basic attacks deal 30(+2 per champion level) bonus physical damage against minions while ranged basic attacks are half this bonus. Passive: Executing a minion while an ally champion is nearby [1000 units] will grant the closest ally champion the minion's gold while granting yourself 2 gold, 10 Health, 5 Mana, and 1 charge. At 10 charges this item's active may be used. Active: Ram a target enemy champion to consume 20% of your current health and moderately dash into them to grant yourself 20 bonus gold upon collision and stun the struck champion for 0.5 second. [600 units range]
Strengthened Ram's Horn: Recipe: Ram's Horn (365g) + 500g = 865g
Statistics: Passive: Melee basic attacks deal 40(+2 per champion level) bonus physical damage against minions while ranged basic attacks are half this bonus. Passive: Executing a minion while an ally champion is nearby [1000 units] will grant the closest ally champion the minion's gold while granting yourself 3 gold, 15 Health, 10 Mana, and 1 charge. At 8 charges this item's active may be used. Active: Ram a target enemy champion to consume 16% of your current health and moderately dash into them to grant yourself 30 bonus gold upon collision and stun the struck champion for 0.75 second. [625 units range]
Golden Ram's Horn: Recipe: Strengthened Ram's Horn (865g) + Rejuvenating Bead (180g) + Rejuvenating Bead (180g) Faerie Charm (180g) + Faerie Charm (180g) + 615g = 2200g
Statistics: +250% base Health Regen +100% base Mana Regen +15% Cooldown Reduction Passive: Melee basic attacks deal 60(+2 per champion level) bonus physical damage against minions while ranged basic attacks are half this bonus. Passive: Executing a minion while an ally champion is nearby [1000 units] will grant the closest ally champion the minion's gold while granting yourself 5 gold, 25 Health, 15 Mana, and 1 charge. At 6 charges this item's active may be used. Active: Ram a target enemy champion to consume 12% of your current health and dash into them to grant yourself 50 bonus gold upon collision and stun the struck champion for 1.25 seconds. [650 units range]
Wandering Lamb: Recipe: 365g
Statistics: +50 Health Passive: When out of combat for 8 seconds gain +10 bonus movement speed. Passive: When you did not gain any gold or exp from minions for the last 8 seconds then gain +2 gold per 5 seconds and +5 exp per 5 seconds.
Wandering Sheep: Recipe: Wandering Lamp (365g) + Ruby Crystal (400g) + 100g = 865g
Statistics: +200 Health Passive: When out of combat for 8 seconds gain +20 bonus movement speed. Passive: When you did not gain any gold or exp from minions for the last 8 seconds then gain +4 gold per 5 seconds and +10 exp per 5 seconds.
Golden Herd of Sheep: Recipe: Wandering Sheep (865g) + Crystalline Bracer (600g) + Crystalline Bracer (600g) + 135g = 2200g
Statistics: +600 Health +100% base Health Regen +10% Cooldown Reduction Passive: When out of combat for 8 seconds gain +30 bonus movement speed. Passive: When you did not gain any gold or exp from minions for the last 8 seconds then gain +5 gold per 5 seconds and +15 exp per 5 seconds. Active: Grant yourself and nearby friendly units bonus out of combat movement speed that ramps up to 80% over 4 seconds when moving towards enemies (60 seconds cooldown).
Golden Stick: Recipe: 365 gold
Statistics: +2 gold per 5 seconds Active: Strike at a target enemy minion to deal 100 true damage and if it dies then you and the closest ally champion nearby get the gold from it. Additionally, executing units with this active will cause it to continue to bounce to the lowest health nearby enemy minion and continue to bounce and grant the gold to yourself and the closest ally champion until it fails to execute a minion, if there are no available minions nearby, or exceeds the cap of 6 additional bounces. (36 seconds cooldown) [750 units range] This active cannot be used if there are no ally champions within 1000 units of you.
Golden Wand: Recipe: Golden Stick (365g) + 500g = 865g
Statistics: +4 gold per 5 seconds Active: Strike at a target enemy minion to deal 150 true damage and if it dies then you and the closest ally champion nearby get the gold from it. Additionally, executing units with this active will cause it to continue to bounce to the lowest health nearby enemy minion and continue to bounce and grant the gold to yourself and the closest ally champion until it fails to execute a minion, if there are no available minions nearby, or exceeds the cap of 6 additional bounces. (24 seconds cooldown) [750 units range] This active cannot be used if there are no ally champions within 1000 units of you.
Riot's Golden Staff: Recipe: Golden Wand (865g) + Fiendish Codex (820g) + Amplifying Tome (435g) + 80g = 2200g
Statistics: +60 Ability Power +10% Cooldown Reduction +UNIQUE Passive - Death Magic: Increase your Ability Power by 20%. +4 gold per 5 seconds Active: Strike at a target enemy minion to deal 150(+30%AP) true damage and if it dies then you and the closest ally champion nearby get the gold from it. Additionally, executing units with this active will cause it to continue to bounce to the lowest health nearby enemy minions and continue to bounce and grant the gold to yourself and the closest ally champion until it fails to execute a minion, if there are no available minions nearby, or exceeds the cap of 6 additional bounces. (12 seconds cooldown) [750 units range] This active cannot be used if there are no ally champions within 1000 units of you.
Rabadon's Deathcap's passive will be named to Death Magic so the two passives cannot stack on each other, but the greater passive takes priority which is deathcap's at 30% increase Ability Power.
I do want to point out that this item is meant to be entirely selfish and for carry supports on an investment level and for the late game. This item is entirely in place to grant AP supports power in the late game and make them feel more like an actual role than a gimped ward dropper and sacrificial lamb with the gold the item grants and ability power thanks to a similar (and much weaker) version of deathcap's passive.
Hope you guys appreciate the ideas and if you have any comments or concerns feel free to leave them down below! ~ Stacona