My Akali kit rework idea
In an attempt to make a less toxic kit for
while keeping her spells a bit intact, here's some things I changed of hers to give her a bit more counterplay, but mostly just less free damage and more damage she has to work harder for and have to be smart to get.
(Note: Not including any specific damage numbers as that's too much to think about and can get in the way of me thinking of working gameplay ideas. This is just the general gameplay without much in the way of numbers.)
(Note 2: I accept any and all criticism so long as it's constructive. :) Please let me know if something doesn't seem right to you, and give me some ideas on how you think it should be or how it should be fixed.)
Akali kit rework idea
Passive: Same?
Q: Akali throws (channels, for somewhere around 0.5 - 0.75 seconds) a series of three kunai at a targeted enemy, each one dealing magic damage. If all three kunai hit the enemy successfully, they are marked for 6 seconds.
Same interaction with AA's and E as on live.
W: Same?
E: Empowers Akali's next auto attack to do bonus magic damage in an AOE around her. Detonates Mark of the Assassin if a target with the debuff is within the AOE.
R: Same generation and use of "Essence of Shadow".
Akali dashes to the nearest enemy Champion, slowing them and marking them briefly, as well as consuming an Essence of Shadow.
Akali cannot dash to an enemy that's already been marked.
Kept her Q as a point and click, but made it a short channel that needs to complete itself for the mark to appear on the enemy champ. This allows the enemy champ to be able to react to it before the mark actually appears.
Not sure what to do with W to make it different AND better. I guess it could stay the same. :SS
I removed the damage from her R because free point-and-click damage is dumb. Because of this, I put the focus of her damage on her E, putting it on an AA instead of just in an aoe around her. This way she needs to actually be in there in order get the damage dealt. Kept it as an aoe though. (Because of this Lich Bane might be a more prioritized buy on her, as well as some small number adjustments to her passive)
Her ult I made simialr to Yasuo's E, in that it's a dash towards an enemy that can be done multiple times in quick succession, just not on the same target. Also, you CANNOT choose which target you dash to directly (also it does no damage). Notice I specified "nearest enemy champion". Basically, she can get to the backline as before, only she literally has to go through the frontline first, and she can only use it 3 times, so she better hope the stars (enemy champs) are aligned in her favor to put her in the right position to get near the squishy adc hiding in the back. Also, the dash is slower than her current ult, and can be interrupted.
I made the kit overall a bit slower than her current kit, but atm on live it's a bit too fast for anyone to really react to (especially if the Akali is even a little fed). So, I slowed it down a bit, gave some small windows of counterplay for the enemy, and added some serious decision making for the Akali player
Again, I'm open to opinions and ideas on this kit so long as it's constructive in some way. :) How does it look to you on paper(screen)? When you imagine the gameplay in your mind with a kit like this, how does it seem like it'd feel (both as Akali and against)?
Some changes im considering: -Changing E back to how it is on live, so not an empowered AA -Taking off the Essence of Shadow charges from her ult, and making each successive use of her ult cost more energy than the last use, and allowing more than just 3 uses