Should dashes be affected by slows?
(I made a thread with pretty much the exact same topic before a couple of weeks ago but I let it die because I think I posted it when I didnt have the time to respond to it and keep it alive, so I'm trying again)
To many people it seems, mobility creep and mobility in general is becoming a problem. Out of the 33 champions that have been released since the beginning of 2012, 28 of them have some kind of dash, speed up, or blink to get them dancing around the Rift. Considering the most recent 4-5 champions (
) see either a pick or ban in nearly 100% of pro games, that may just attest to how crazy some mobility on some champions have become over time. Also take note that the mobility of these champions comes in the form of dashes, which seems to be by far the most common mobility among recent champions, and it also seems to provide the most options.
So how do I propose dashes, one of the most common forms of mobility, be dealt with? Well why not have slows affect them too? Not 100%, as that would probably make them completely irrelevant and just shut out champs with dashes completely, but instead maybe at a smaller percentage.
How exactly would dashes be affected by slows?
I think it'd be best to have the actual animations slowed by a small percentage. The cooldowns would remain untouched by slows, but in the case of quick, short-cd dashes
, the dash animation would have to be completed before the next dash animation could be initiated, otherwise we'd get some weird animation breaking hijinks on certain champions.
So let's say slows affected dashes by, idk, 50% (not the exact amount im proposing, just an amount for the sake of an example). Slowing a champion with a 30% slow would affect their MS by 30%, but it would affect their dashes by only half of that, which means their dashes would be 15% slower.
I personally feel like this could lead to some interesting balance options for certain champions, as it would give more power to slows in general, and thus to champions with slows that lack mobility themselves (cough
cough). But enough of what I think, what do you think about this idea? Do you think it's a good one? A bad one? If you see any problems with it, what would you propose to do to fix it?
's W,
's Q, and
's R, and then there are (near)instant blinks such as
's E and
's W. There are other dashes and blinks that require a bit more time to "set up" so to speak, but the actual travel between point A and point B is what determines if it's a dash or a blink.
's event horizon, where as a blinked champion will not.
just to mention some
). It'd be on a case by case basis for those.
buff, you're getting pelted by spears while she dashes HUGE dashes around, and pix is tickling you.
Rift Walk (R),