Let's All Rework Poppy

ABlueQuaker··1 votes·388 views

Take Poppy's current kit, and add to or remove from it anything you want - just give a small explanation. Don't criticize people's reworks - simply make suggestions or, if you truly think you know best, try your hand at creating your own Poppy rework.

Valiant Fighter (Passive): For each enemy champion within 1000 units of Poppy, her attack speed is increased by 5/7.5/10%. With this, I wanted to reward Poppy less for getting caught out, but still allowing her to dive into enemy back lines. With 5 people surrounding her, the bonus attack speed reaches 25/37.5/50%.

Devastating Blow (Q): Damage unchanged. New Poppy crushes her opponent, dear 0.5/0.75/1/1.25/1.5 seconds (duration reduced by 10% for each successive target down to a minimum of 50%). Another buff to Poppy's teamfight presence without compromising her iconic % HP damage on the spell.

Paragon of Demacia (W): Passive - Upon receiving damage or dealing damage with a basic attack, poppy gains 1.5/2/2.5/3/3.5 AD stacking up to 10 times. Active - The AD gained from Paragon of Demacia stops increasing for 5 seconds, and Poppy deals Magic Damage on-hit equal to 1.5 times the amount of AD passively gained.

Heroic Charge (E): Unchanged.

Diplomatic Immunity (R): Poppy marks a target for 10 seconds. During this time, Poppy deals 20/30/40% damage to this target and takes 30/40/50% reduced damage from unmarked enemies. Poppy also gains 15/30/75% Movement Speed and 20/30/40% Tenacity that diminishes to 7.5/15/40% Movement Speed and 10/15/20% Tenacity over 5 seconds..

2 Comments

Hellhammer1 votes

I've had a year to think about this everynight before i fall asleep.

mainly i'd like to see W changed to a mini hop that goes over walls to setup for her heroic charge. and heroic charge to have its bugs worked out.

I've had many different ideas for an ult I don't think we'll see anything similar to her current ult.

i want something niche done with her to steer her away from the garen, trundle nasus top lane.

I'm dying to see what riot has been thinking because I play almost nothing but poppy, and even I can't think of ways I would rework her besides the above.

Markus Vakarian1 votes

Her passive is very good in theory but so many champions can counter it with DoT or True damage I think it should ramain a defensive passive that helps her bad early game,not to dominate but to be able to stay alive like Nasus (he's weak but he has good life steal) I would like her to have some sort of sustain All i really want is: -magic resist x level -more mana

Passive (0): No change Passive (1):Enemy takes 50% of the damage done to Poppy as magical damage.10s CD.This should discourage enemies to attack her but can also be countered with DoT (only first instance of the damage triggers the passive) Passive (2): Every time poppy takes damage that exceeds 10% of her current health the enemy is stunned for 1s (internal CD to be decided) Passive (3): Every time poppy takes damage that exceeds 10% of her current health she gets XAd XAp XArmor (flat bonus) stacking 3 times Q- No changes W- Passive: Every 10 basic attacks Poppy gets 50% life steal/Spell vamp on her next attack. Active: Speed buff + tenacity (25%) E- Almost unchanged,but with a little tweak.Now she can charge an enemy at 525 distance carrying him for 300 units. Remove these restrictions. Poppy can charge and enemy at 800 range,if they collide with a wall she stuns. This mean that if the enemy is at 600 range she will carry him for 200units.......at 300,carried for 500 etc etc.... Buff first part of the damage but nerf total (reward for stun is...the stun while she can use this to harass in lane even when enemies are not close to walls) R-Amplified damage vs en enemy.Basic attacks and Q apply 50% slow for 2s (only enemy challenged) .Tenacity from W doubled (50%).E can be used a 2nd time within 10 seconds (only vs enemy challenged)

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