My problem with Jhin
He's stupid easy to play. You Q the minion wave to farm. Easy 4/6 minions per wave minimum. Then he has a root that he doesn't even have to do anything to activate. His teammates can just AA you and you can get rooted by him. Talk about excess power. And if he pops that root he gets a burst of MS.
He needs to be shoved into either early game or late game. His kit screams late game so that's what my nerfs are meant to do.
Passive: MS on crit: 10-> 5% to force him to build AS if he wants to go fast. Overall loses 20 MS assuming no AS is built and he builds
.
Passive: from 15/20/25% missing hp on 4th hit to 10/15/20/25% (1/6/11/16). Makes him less deadly in lane and hurts his bullying, but leaves his late game alone.
Passive: % missing hp damage to monster's capped at 20*level. No more 1.5k damage crits on low hp objectives to out smite junglers. (maybe this one gets left out, but I feel like it's a very hidden strength in his kit that may be excess power).
W: No longer applies marks when allies AA enemy champs (Jhin still does).
Everything else is left alone.
Literally just played a game as late game Warwick. 300 armor. 250 after lethality. No % pen. 2 shots: 1200+ damage (not balanced at all).
The only other way I could see them nerfing Jhin is by putting a hard cap on DFT of 400 bonus AD damage to help scale back his magic damage on passive.
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and then we start to branch out into actual difficult ADCs.