Problems with the potions in the jungle
First off I want to start with Hunter's Potion. It's the weaker of the refillable line. It regens health much slower than a regular pot or a Corruption potion charge so it's not as good in the heat of battle. It's also next to useless for jungle sustain. You're much better off simply completing a jungle item. Once you compete a jungle item you take next to no damage in the jungle. If you're trying to stack devourer, completing a Hunter's potion will only put you behind. It puts you behind from the start because you can't take as many camps preventing you from getting the gold you need. The 400 gold itself is also preventing you from completing the Devourer.
Regardless of the bad build path into Hunter's potion, Refillable is simply a bad starting item. Refillable gives you 240hp while 3 pots give you 450. The discrepancy is even worse if you take the Culinary mastery. The jungler who bought 3 potions is going to have an inherent level advantage and pressure advantage early game. The jungler taking Refillable has no advantage. They get behind early and build it into a useless item that they'll have to sell later on anyway.
There are 2 ways to fix this in my opinion:
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Make the jungle items worse so Hunter's Potion is necessary.
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Make jungle monsters harder so Hunter's Potion is necessary.
Because right now the jungle is way too easy once you complete an item to ever warrant buying a Hunter's potion.