can we remove unnecessary power from jinx kit?
why does her w grant vision on champions hit? give me a legit reason why this is a thing. is the 70% slow and the high damage not enough? it doesnt even make thematic sense. why does a tazer hit grant vision on the enemy when not even
binding does?
is like release
and
all over again, just in form of a marksman this time.
she has something of everything in her kit. she has 5 abilities and a powerful passive without her power budget actually being split up between them. on top of that, she has power in certain places just tacked on without rime or reason. like her w and traps granting a vision debuff on the enemy when caught.
theyre stong enough as kiting tools on their own. for the ability to switch between
range auto attacks with aoe crits and massive single target as steroid on demand on her q, it feels like she should give something up in other places, and the rest of her abilities should be a bit weaker.
yet, theyre all individually as strong as if she only had 4 abilities in her kit.
way too good with ADC's. They always nerf Jinx in any way they can because they just won'tremove her critting everyone hit by the rocket instead of just the initial target. Seriously you do that and Jinx is much easier to balance.