True armor
we have true damage can't we have true armor? an armor that can't be reduced,maybe they can try this with sejuani passive bonus armor
we have true damage can't we have true armor? an armor that can't be reduced,maybe they can try this with sejuani passive bonus armor
Then what would the normal armor be called? False armor?
Then what would the normal armor be called? False armor?
false damage? brain?
XD
Terrible idea.
Terrible idea.
zed with bc lw can't instakill tanks anymore so sad
Yeah this is a terrible idea.
and soon carries will demand to be equipped with truer damage. its true damage, but true enough to ignore true armor.
or, we could just buff the fuckin tanks.
So soon everyone forgets the tank meta hell we just endured.
I preferred tank meta to sated even if Sejuani was permabanned.
Solid Idea! Except it should just be a mastery slot in the defensive tree that reduces true damage by a %.
The entire point of true damage is that it can almost never be reduced. Maybe a Melee Only, Tank Only item, but that would defeat the purpose of true damage.
It would. I think it's just the idea of how much true damage is popping up. If true damage isn't going to be rare like it once was, players want a way to deal with it.
I'll admit true damage is a lot more common nowadays. I think Riot should tone it down a bit for the most played champs (hi Vayne). Not Olaf's E. That ability is awesome.
I also wish blade of the ruined king would be melee only. Cause having it on the ADC removes the point of building health and true damage ignores armor you pick up.
then how would true dmg work?
When an unstoppable force meets an immovable object...
They surrender.
[{quoted}](name=ºOG 22,realm=NA,application-id=3ErqAdtq,discussion-id=faE1YE6F,comment-id=0000,timestamp=2015-09-02T11:03:36.598+0000)
then how would true dmg work?
Well true armor would cost alot i guess? but could help tank vs vayne W
I'm guessing that unless they do something like bring back Leviathan, true armor would need to be something built into a champion's kit. Ex) Alistar's ultimate reduces all incoming damage by 70%.
But based on the word choice of the original post, I'm not sure if he'd want separate true armor and true magic resist, or just a total damage reduction like Alistar's ult.
I'm guessing that unless they do something like bring back Leviathan, true armor would need to be something built into a champion's kit. Ex) Alistar's ultimate reduces all incoming damage by 70%.
But based on the word choice of the original post, I'm not sure if he'd want separate true armor and true magic resist, or just a total damage reduction like Alistar's ult.
OH don't do this to me Dont Said http://img1.wikia.nocookie.net/__cb20130623074204/leagueoflegends/fr/images/2/25/L%C3%A9viathan_Obj.png I MISS THIS ITEM SO BAD!!!! (for my
she look good in a http://img1.wikia.nocookie.net/__cb20130623074204/leagueoflegends/fr/images/2/25/L%C3%A9viathan_Obj.png )
True Damage is not Physical Damage, and so is not affected by Armor (or True Armor if such a thing were to exist). Neither is True Damage Magic Damage, and so it is not affected by Magic Resistance (or True Magic Resistance if such a thing were to exist).
This already exits: Kassadin passiv, poppy passiv, alistar ult, katarina e, garen w, ...
This already exits: Kassadin passiv, poppy passiv, alistar ult, katarina e, garen w, ...
all ignored by true damage. true damage bypasses any form of damage reduction. the only thing that helps are shields and healing it off.
poppy ult 100% true armor except for 1 true armor includes tenacity (^;
But it can't be reduced by penetration. True damage ignores resistances. %Damage reduction ignores penetration.
That's not even the point, OP is talking about armor that counters armor penetration/reduction, not true damage.
A counter to true damage is dumb as a concept.
I think true armor would be something like, if you have 50 armor and 50 true armor, and the enemy has 50% armor penetration, you would have 75 armor after reductions, if the enemy has no armor pen, it would act as 100 armor, or something like that.
Alistar's ult shares the same concept, as it can't be bypassed by any kind of armor reduction/penetration.
I can imagine an item like "convert 20% of your armor to true armor" or something.
Doesn't matter if armor can't be reduced. True damage ignores armor. Logic....
Then we'll get true true damage
It would have to be coded weirdly, though. It would be like having off-the-books income to reduce the amount of tax $$ you have to pay.
It would be something like:
100 Armor 80 is Armor that you pay tax $$ for (it is affected by Armor Penetration and Shred). 20 is 'off-the-books' Armor.
This would mean that Last Whisper ignores 35% of 80 (28) instead of 35% of 100 (35), which in turn means that you effectively have 72 Armor after Armor Penetration instead of 65 Armor after Armor Penetration.
This means that only Flat Armor Penetration can really counteract it which is only available through Runes and certain Champion Abilities as well as Brutalizer which only builds into 2 items
and
.
I don't like nor dislike the idea of True Armor - it's quite a unique concept. Considering Riot just released an item that increases Base Attack Damage, I could see something like this becoming a thing.
Their was a reaon for the armor nerf. I don't think whe will see anymore items that have 100 Armor. Right now
is the only item that still has this value.
Won't work. Supposed you have 100 armor and 50 of that is 'true' armor that can't be reduced or penetrated. Someone with last whisper attacks you and ignores 35% of your armor. It doesn't ignore your true armor, but it does ignore your normal armor.
In other words, unless you both had a lot of armor and almost all of it was true armor, there wouldn't be a significant difference.
Already exists. See: Garen W active, etc
I have a better idea, just make an item that can a reduce a small amount of true damage:
Total Cost: 1100 + 875 + 725 = 2700
Recipe:
+ 
Stats: +50 Armor, +30 Attack Damage, +10% True Damage Reduction
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.
LW is supposed to be a niche pick for when the enemy decides to stack armor against you. If you decide to stack armor, prepare for LW to be built. That's why you also build HP, or build Randuin's if the enemy is critting a lot, or Frozen Heart if the enemy is AA based, or Dead man's or Sunfire or Zz'rot or Zeke's or Iceborn or Thornmail in any situation those are useful. Hell, you can still armor stack against a LW, you just need to build more armor.
We already have a way to reduce true damage. It's called building more health.
So % physical damage reduced?
The point to true damage is that it cannot be mitigated by any means short of total invulnerability. Even with its addition to
and
, it's not nearly a common enough damage type to warrant mitigation-based counters.