"we are buffing veigar"
remember what happened last time they said that? hope they don't make his ulti a skillshot with a delay
remember what happened last time they said that? hope they don't make his ulti a skillshot with a delay
"veigar buffs" = changes which will address none of his mechanical failures as a champion, but will inflate his height on the winrate ladder and will give the community a taller stature on our thoughtfulness to the community!
Is this a short joke?!?
"considering the large portion of our community which was dissatisfied with our big changes, we have decided to give it another shot. We hope the coming changes will heighten the player experience and enlarge his skill cap. However, in the end, it's still quite a tall order."
"veigar buffs" = changes which will address none of his mechanical failures as a champion, but will inflate his height on the winrate ladder and will give the community a taller stature on our thoughtfulness to the community!
They obviously had to remove his instant stun for healthy gameplay, it was a ridiculous move on a tiny cooldown, and made him cancerous. Veigar is an extremely hard champ to balance with the current kit and let me explain why i think a tiny rework would be best for him.
I did not agree with the q changes. I thought that his q reliability was good, and skill shot q Veigar is rather stupid. The problem with his stacking based on this though, is that it IS NOT a stack exactly, it's just pure bonus AP, so if veigar gets a "stack", it scales 3 moves. I propose moving his stack power to ONLY his q, and giving it back it's targeted mechanic. It just gives too much power for a champ with a 60% AP, and (2) 100% AP scalings.
Dark Matter is perfectly fine the way it is, if not a rather long delay. I'd be happy changing it to 1 second delay and seeing how that worked out.
Veigar's stun was, to put it bluntly, cancer. With 20% cdr he has an aoe stun that completely fucks up a fight area and prevents anything but blinks, stunning for 2 seconds if you hit its edeges. They moved his pick power into teamfight power with this delay on stun change. (he can still pick with it though, just not instantly and cancerously) Instead of building pure ap, one might want to buy cdr and spam stuns in fights. Problem with it now is that it's still cancer, still fucks up a fight without much counterplay other than "Wait 3 seconds" and can ruin a whole teamfight with a basic spell that has a 10 second cd later on in the game. Fixing it would mean keeping the .5 second delay (Which really isn't much, stop bitching about it) and lowering stun length to 1/1.25/1.5/1.75/2 seconds. Also lower the cage duration to 2.5 seconds. Simply lasts too long.
His ult is the real problem here though. Veigar ult has 650 Range, 250 / 375 / 500 (+ 100% AP) (+ 80% of target's AP) damage, and absolutely zero real counterplay for ANY mid that doesn't want to build an ARMOR ITEM (Zhonyas) against a full ap opponent. Remove the enemy AP scaling, that mechanic is ridiculous and nothing should discourage an enemy from building their main source of damage, that's a toxic factor to a champion. If i wanted to play an anti-mage, i'd pick kassadin. Change to 80% of veigars AP for the scaling as well. Too often i see veigar 1 shotting front liners.
I say this as a person who plays many mids at plat level, and veigar a lot at gold level, so please tell me if i'm talking out my ass or you have better ideas on balancing veigar. Or maybe someone agrees with me?

the secret to undermining veigar was in the build. and just solid team work.
if his stun was so cancerous, why did he maintain a 47% win rate with such a low play rate by veigar mains? its because team work, poke, cc, mobility, really screwed him over, forced him out, or just outright popd him.
he was high risk high reward, and thats how it should be.
im sorry you went full squish, gave zero consideration into a counter build, and he managed to put his 50 unit stun right on top of you, even with ping, and a .25sec delay (casting animation, not instant like you say)
but guess what, he still couldn't do anything if alone, your team should be there to back you up, whats that? all alone?
even old veigar was a sucker against tanks or anyone with merc treds, "mid laners aren't suposed to build merc treds, i still needs my sorc boots" thats outrageous. you counter build and you thrash on early game veigar, you harass him and dont let him freely farm, you outright camp his lane and keep him down, push him in early and he misses so much farm.
veigar had counterplay, you complain about the old 20+minute veigar who could pick a carry, but your team still wasn't grouping for objectives at that point. you complain about the 38+ minute team fights where old veigar actually matters and was a late game monster. which was justification for his squishy self and horrid early game, and full squish build. and again, you gave him free Q farm.
not my fault you didn't play around him or abuse his early game. old veigar was still fair for numerous reasons.
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the secret to undermining veigar was in the build. and just solid team work.
if his stun was so cancerous, why did he maintain a 47% win rate with such a low play rate by veigar mains? its because team work, poke, cc, mobility, really screwed him over, forced him out, or just outright popd him.
he was high risk high reward, and thats how it should be.
im sorry you went full squish, gave zero consideration into a counter build, and he managed to put his 50 unit stun right on top of you, even with ping, and a .25sec delay (casting animation, not instant like you say)
but guess what, he still couldn't do anything if alone, your team should be there to back you up, whats that? all alone?
even old veigar was a sucker against tanks or anyone with merc treds, "mid laners aren't suposed to build merc treds, i still needs my sorc boots" thats outrageous. you counter build and you thrash on early game veigar, you harass him and dont let him freely farm, you outright camp his lane and keep him down, push him in early and he misses so much farm.
veigar had counterplay, you complain about the old 20+minute veigar who could pick a carry, but your team still wasn't grouping for objectives at that point. you complain about the 38+ minute team fights where old veigar actually matters and was a late game monster. which was justification for his squishy self and horrid early game, and full squish build. and again, you gave him free Q farm.
not my fault you didn't play around him or abuse his early game. old veigar was still fair for numerous reasons.
Mids cant rush any of those and still be effective against veigar, except MAYBE zhonyas, but armor rush against an AP Champ is ridiculous, so you're essentially asking the enemy mid laner to be useless in exchange for not being caught of a basic spell by the enemy mid.
no, you rush grail/merc treds and you auto attack him/spam abilities on him and he has to leave lane because you pressure him so heavily, then he loses farm to the tower and then hes whole items behind.
now when hes finally level 6, you have say, dorans ring, merc treds, and maybe some pots and wards. lets say he went codex and another dorans ring. truly ham.
because you built merc treds, his stun is only rank 1, so it only lasts for less than .7 seconds, not enough time to get in and combo you. and because you have that 25 extra MR, his full combo anyway does roughly 60%, and consumes his entire mana bar.
and because hes full ham he doesn't have a health pool, zero sustain, so any damage you deal is super important.
so that still gives you more than enough safety to destroy him, KEEP hitting him, and out trade him in every way. force him out, now you're ahead and can roam.
no, you rush grail/merc treds and you auto attack him/spam abilities on him and he has to leave lane because you pressure him so heavily, then he loses farm to the tower and then hes whole items behind.
now when hes finally level 6, you have say, dorans ring, merc treds, and maybe some pots and wards. lets say he went codex and another dorans ring. truly ham.
because you built merc treds, his stun is only rank 1, so it only lasts for less than .7 seconds, not enough time to get in and combo you. and because you have that 25 extra MR, his full combo anyway does roughly 60%, and consumes his entire mana bar.
and because hes full ham he doesn't have a health pool, zero sustain, so any damage you deal is super important.
so that still gives you more than enough safety to destroy him, KEEP hitting him, and out trade him in every way. force him out, now you're ahead and can roam.
This. There are some champs who're hard to counter HOWEVER veigar, kalista and nautilaus arent hard to counter. Build early MR and gank Veigar all-in. Same with nasus except a bit of armor. Kalista? frozen mallet and randuins OR rylai's and zhonya's (get rend to wear off)
To be fair though the reason he got nerfed wasn't because of his mid lane. If i remember correctly it was because he was being popularized in korea as a support to hard counter kalista. As an adc building mercs wasnt an option and building qss before your core items delayed your power spike.
Even so the way the nerfs were dished out as "compensation" for dfg being removed rubs me the wrong way and the changes were poorly thought out since they made half his kit useless in lane.
-"Is that a short joke?!"
Next Patch Notes
Veigar
Passive- We toned down his mana regen because being able to actually use his abilities in lane was interfering with his true purpose of being AP nasus
Q- Q now only hits a second target if it kills the first target but we changed the ratio so he he can't abuse minions into champions anymore.
AP Ratio on First Target .6-.65 AP Ratio on second target .6-.4
W- We want veigar to be more effective in team fights then just being the standard unleash combo hope not to die mage so his W now speeds up allies and slows enemies who are inside the zone after it lands. This could get a little out of hand so we changed it a little bit to compensate.
AP Ratio 1.0-.7 Delay- 1.2-1.6
E- With Veigar's new found slow we dont want his CC and team fighting to be too out of control so we compensated All abilities that allow you to travel over walls can now travel through veigar's stun (IE Dashes, blinks, etc.)
R- We removed the enemy AP scaling because we thing it is counter productive to have a champion rely on another champion so much. So we gave him some love with a higher scaling ratio but with a higher cooldown and lower base damage.
Cooldown 120/100/80- 160/120/80 AP Ratio 1.0-1.5 Base Damage- 250/275/500- 150/225/300 Enemy AP removed
There ya go guys this is some crap riot would do and call it a day.
Next Patch Notes
Veigar
Passive- We toned down his mana regen because being able to actually use his abilities in lane was interfering with his true purpose of being AP nasus
Q- Q now only hits a second target if it kills the first target but we changed the ratio so he he can't abuse minions into champions anymore.
AP Ratio on First Target .6-.65 AP Ratio on second target .6-.4
W- We want veigar to be more effective in team fights then just being the standard unleash combo hope not to die mage so his W now speeds up allies and slows enemies who are inside the zone after it lands. This could get a little out of hand so we changed it a little bit to compensate.
AP Ratio 1.0-.7 Delay- 1.2-1.6
E- With Veigar's new found slow we dont want his CC and team fighting to be too out of control so we compensated All abilities that allow you to travel over walls can now travel through veigar's stun (IE Dashes, blinks, etc.)
R- We removed the enemy AP scaling because we thing it is counter productive to have a champion rely on another champion so much. So we gave him some love with a higher scaling ratio but with a higher cooldown and lower base damage.
Cooldown 120/100/80- 160/120/80 AP Ratio 1.0-1.5 Base Damage- 250/275/500- 150/225/300 Enemy AP removed
There ya go guys this is some crap riot would do and call it a day.
would not fucking doubt
I think one they could is get rid of the enemy ap scaling on his ult and just buff his own ap on the ult. He was never meant to be a anti mage
Except he kind of was. His original passive even had him stealing AP. It even says that's what he's meant to do in his release patch notes.
http://forums.na.leagueoflegends.com/board/showthread.php?t=1532 "Veigar is a powerful sorcerer who specializes in fighting other mages and gaining massive amounts of Ability Power."
Anti-mage was his purpose in the very beginning. His passive wasn't changed to what it is now for almost a year after his release, and even then the rest of his kit still points to anti-mage, mainly his Event Horizon and Primordial Burst. Event Horizon is perfect for trapping immobile opponents and his ult is obviously meant to anihilate AP users. In fact, that's probably the only thing that makes him useful right now, one-shotting AP carries.
He is and always will be the anti-mage mage. If riot ever takes that away from him then people should stop playing him altogether as he will no longer be viegar

What's wrong? Can't Rift Walk out of nerf hell?
What are you talking about he can barely Riftwalk over Dragon Pit. Last game I played Kassadin I just straight up flashed over it, not even a joke man.
Poor Kassadin.
[{quoted}](name=A Miss Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=51Mw5PEM,comment-id=00020001000000000000,timestamp=2015-09-01T17:17:33.997+0000)
What are you talking about he can barely Riftwalk over Dragon Pit. Last game I played Kassadin I just straight up flashed over it, not even a joke man.
Flash range - 425 Riftwalk range - 500
yeah but flash will attempt to place you on the other side of a wall if you barely don't make it iirc i forget if riftwalk does this
It does.
He was never meant to be a anti mage
Either it is heavy sarcasm.
Or you, sir, are first human being to score negative IQ.
Veigar is actually a pretty strong mage atm. I'm afraid that buffing him will put him over the top.
Yeah, inb4 plat and below scrubs downvote because they don't know how to play veigar and haven't seen anyone that does.
Picks AD Mid
Automatically makes veigar useless the rest of the game
Picks AD Mid
Automatically makes veigar useless the rest of the game
To be honest, Veigar isn't completely countered by AD champions for a few reasons:
[{quoted}](name=Dr Poro,realm=EUW,application-id=3ErqAdtq,discussion-id=51Mw5PEM,comment-id=0005,timestamp=2015-09-01T15:40:36.245+0000)
Veigar is actually a pretty strong mage atm. I'm afraid that buffing him will put him over the top.
Yeah, inb4 plat and below scrubs downvote because they don't know how to play veigar and haven't seen anyone that does.
i watch every single veigar game i see on the spectator matches whenever i see one. at no point in time do i ever see a snowball, at best hes maybe 2 kills ahead more than deaths. usually hes behind, and most often i see them completely blow it and they feed and they're all around behind. these are diamond players, and i see countless games where veigar is sub everyone else and NEVER have i seen a veigar be instrumental in a teams success, veigar can always be replaced by someone else for whatever it is you want him for.
a good veigar might get all the farm and never die in lane, but it takes a team to make the champion work at all. simply because he cant get solo kills, he cant roam effectively because he cant push a wave with Q and meteor quickly enough, he still needs to auto a bunch and has to be back for the next wave, which is difficult for him thanks to his zero mobility, and its extremely difficult for him to dish out poke against the enemy laner because Q gets blocked by creeps.
Sadly , as of right now Veigar is pretty balanced (been around 48-51% winrate for a while)... You could even argue that he doesnt need buff, what he needs is a rework , he feels really awful to play, u are unable to land E (and W) on ur own , u either need a teamate to help u whit it or ur enemy has to f* up badly... Its hard for me to find joy on playing him anymore, before i was like "bla bla bla this shit i have to put up whit but i will gotcha later" and now im like "when will i be able to Q-R some1? min 30? better not gonna try anything funny"
#Compensation
Give his ultimate his old scaling and we're In affair.
I want a mana refund on his Q when I kill something so I can as least farm it up with losing all my mana after 4 Q's.
Nice circlejerking but its a well known fact that veigars q and e are better than before the only ability that was nerfed was his ultimate
His Q was better as a p&c because fruck mobility. Now the range isnt even that much better as compensation. ''But more AP'' is worthless because it takes a pretty particular situation to farm 2 minions, specially early. His E was several times better before, it was nerfed because anti-mobility.
His Q was better as a p&c because fruck mobility. Now the range isnt even that much better as compensation. ''But more AP'' is worthless because it takes a pretty particular situation to farm 2 minions, specially early. His E was several times better before, it was nerfed because anti-mobility.
??? His e is more or less at the same power level yes it has a delay but now it acts as jarvan ult 2.0 you can only escape it with a blink dashes and leaps will be stunned and stopped at the edge
LOL farming 2 minions as veigar is hilarouisly easy
Add a casting time , a .5 delay and particles to where ppl will land after using a mobility spell and tell me how its more or less the same power.... Everyone has a blink (flash) and those go through the event horizon, whitout help or the enemy fucking up (badly may i add) u wont be able to land the stun.
Yay u farmed 2 minions, now ur Q deals 0 dmg to enemys cos u missed it! thats too bad, that might had been a kill thats worth 5 ap!! or maybe ur Q was on that 1 sec extra cd was added? good thing that extra Q farm helps upset the .2 ratio nerf on his ult after u get 200+ap from the passive...
Quick, hide this post before a Red sees it O.o
On a side note, If I were a Red I would so go onto posts like this and write "omg, I love that Idea. we might use it " just to scare people XD
All they're doing is moving the start of his W to go off during the cast time, and his Q's passive to go off for an assist as well. You guys act like Riot has something against Veigar. I mean c'mon, remember what happened to Evelynn? Nothing that bad has happened since then.
The problem is that gutting was called ''compensation buffs'' when it should have been called ''gutting the anti-mobility''.
Turning his Q into a skillshot that can hit 2 targets with a lower mana cost and lower cooldown. Giving a smaller delay to his W as well as lowered cost as well. Giving a delay to an AOE Cage Stun that was instant. Lowering some AP Ratios on his Ult. That's it.
While I do wish they'd give his Ultimate the previous AP Ratio, Veigar is a Champion that has so much burst, that a single Stun can turn the tide of an entire game, provided he's able to scale. With the incoming buff, it'll be easier for him to scale when a jungler or a teamfight comes up. Old Veigar ain't coming back, and I'm kinda glad he isn't.
Higher cooldown at max rank bro. And you generally have to put yourself in a bad spot to get the two minions. Not to mention how little pressure you bring to the table now in the lane.
I wouldn't know because I buy Morello's every game
I suppose that it would really come down to how people play Veigar. I usually just end up spamming my Q and W for both minion and harass purposes. I still feel the 'pressure' you're talking about is in Veigar's lane getting ganked. His E, even with the delay, helps well with ganking unless your opponent has a blink or a fast dash like LeBlanc.
Still, so long as I don't end up feeding kills and am farming minions, I scale. Veigar's all about scaling into the late game.
Nope , old Q was used more as a harass tool than a farming tool be the old players, getting close to veigar ment unavoidable dmg + Veigar its at his weaker late game , when everyone has merc/banshee/qss.
Veigar was all about the mid game dfg power spike and its abuse, thats how u won whit Veigar, unless u are dealing whit ppl that buy 2 PD instead of a banshee and play adc/mid as a frontliner
Every single AP Mid-laner was about that 'mid game DFG Power Spike'. It's not the only way to win with Veigar. It's all about bursting priority targets in big teamfights with your team, preferably either the ADC or the Mid-laner. I play normals as I'm still not ready for Ranked just yet, but even if the enemy buys a Banshee's Veil, Mercury's Treads, or a QSS, it all won't help much, since most Veigar's buy a Magic Penetration Item or 2, in Sorcerer's Shoes and Void Staff. QSS or Mercurial are things that are incredibly rare to see. Not that it would matter when just a Q and W are enough to kill someone if someone else chains up CC.
Old Q cost more mana, and using it to harass meant that while it's on it's cooldown, you aren't farming up stacks, and like Nasus, you always wanna be getting stacks whenever possible.
[{quoted}](name=Azure KayZ,realm=NA,application-id=3ErqAdtq,discussion-id=51Mw5PEM,comment-id=0008000100000000000000000000,timestamp=2015-09-02T18:46:31.887+0000)
Every single AP Mid-laner was about that 'mid game DFG Power Spike'. It's not the only way to win with Veigar. It's all about bursting priority targets in big teamfights with your team, preferably either the ADC or the Mid-laner. I play normals as I'm still not ready for Ranked just yet, but even if the enemy buys a Banshee's Veil, Mercury's Treads, or a QSS, it all won't help much, since most Veigar's buy a Magic Penetration Item or 2, in Sorcerer's Shoes and Void Staff. QSS or Mercurial are things that are incredibly rare to see. Not that it would matter when just a Q and W are enough to kill someone if someone else chains up CC.
Old Q cost more mana, and using it to harass meant that while it's on it's cooldown, you aren't farming up stacks, and like Nasus, you always wanna be getting stacks whenever possible.
There is so much wrong there.... The ppl i play whit ( i wont say they are skilled) but they do build and use QSS and mercurial/banshee
"Not that it would matter when just a Q and W are enough to kill someone if someone else chains up CC" You are trying to tell me thats its totally ok for a mid laner, a guy who spend most of the first 7-20mins alone should have that dependancy on the team? to land core skills of his? a mid laner that cant lane alone.... now thats shit...
And Veigar was nothing like nasus, nasus gains 3 dmg every time he last hit whit Q(which has a low cd), veigar gains 2.8 dmg , and thats over 3 skills , one which has at least 40+ sec cd.... Veigar CANT be build tanky and work , his dmg is too spread and in long cds compared to Nasus...
At this point you're just making up excuses to say that Veigar is a badly designed Champion or something.
I never said that he had to depend on his team to land his skills, but it can happen. The specific scenerio I was talking about, is in a team fight or if he gets a gank from let's say, a Maokai.
Veigar, like every champion in the game, has certain matchups he just can't win by himself without help from a Jungler. I'm looking mostly at assassins, LeBlanc, Katarina, and Talon.
I said that Veigar and Nasus are alike in the stacks thing, because it's kinda true. Veigar gains more AP if he kills a minion, or a monster with his Q, and if he kills a champion or gets an assist. Nasus stacks damage on his Q, which, if you're not playing AP Doge, he's completely dependent on. That's it.
We both clearly have different stances on how well the Tiny Master of Evil plays, and how much we like him. And to be totally honest, you're kind of annoying me.
Every champion in the game has matchups he just can't win by himself without help from the jungler. In Veigar's case, everyone. He's the ultimate champion to outplay. Nothing he does is as important as what his opponent does two seconds later, and that's simply unfair. No other champion in the game is held to the same standard of "you need to be able to do something about this with no anticipation."
He's literally a 100-0%-or-die mage with three abilities that will miss without external CC. He is dependent on his only source of defense in order to initiate. He's got basically nothing to do in lane but farm.
He doesn't play.
Right now: Veigar is INDEED a badly designed champion , the moment u took away his insta stun , where 50% of his power was, he was due for a FULL rework , not what they did. His design right now is like a yasuo whitout the Q tornado and a delay on his W, think about how good would a yasuo like that be...
Him depending on his teammates to land 2 of his skills is 1 of 2 posible scenarios for him, the other beign the enemy blindly walking into the stun (which is not ur play but a stupid mistake be the enemy).
And thats where the similaritis end, Nasus can build tanky, nasus doesnt need help every single game against every single enemy to do his thing (he will need help against comps whit heavy kiting/disengage), he has sustain and he needs only 1-2 dmg items to be a heavy threat. Veigar cant be build tanky , i said it before, he has to go full glass cannon , and he depends on long cds, he has no sustain in lane , no tankyness and no reliable way of dealing his dmg be himself.
And yes, we are totally opposed on our thinking, i dont truly believe that a mid laner that is forced into the boring playstyle of "just farm til u can Q-R ppl for a kill" is a good one , is like when mid laners just farmed whit waveclear, and at least those could play alone...
That's a simplification. It could absolutely be used for both.
I was a hardcore Veigar main. I've probably played over a thousand of my four thousand games as Veigar. You would use it to farm, but could poke if you needed to. Veigar had the flexibility. Now it must be a farming tool, because the possibility of damage can no longer justify not using Q to farm AP.
Furthermore... you could totally exclude DFG from your midgame. This is going to sound weird, but Void Staff was the best second item (not counting boots) after Grail. DFG was tied to a CD on one target, where consistent damage across the board was better for multikills in teamfights or extended pokefights in lane. Grail's CDR allowed Veigar to hit max CDR very quickly with scaling CDR glyphs, and that allowed him to farm a lot in the late laning phase.
You are absolutely right to put importance on the Q changes though. They were as significant if not more significant than the stun changes. The increased CDR particularly makes farming clumsier, and the fact it can miss? He's a different, unilaterally worse champion because of that. He's not a threat in lane anymore. At all. And he didn't deserve it.
The best way to play Veigar now? You go to champ select, and choose a better mage.