Garen cannot be buffed because he is too simple to play.
Thus he automaticly becomes unBEARable(sorry) to most as soon as he is half decent.
insert lmfao here.
.LMFAO.
Thus he automaticly becomes unBEARable(sorry) to most as soon as he is half decent.
insert lmfao here.
.LMFAO.
garen isnt that simple to play anymore.
his problem is that everything he does is incredibly telegraphed and that hes easy to abuse with ranged abilities since his entire kit doesnt reach past 400 range. and thats his ult.
hence, why he gets easily abused by good players at high mmr, who know how to kite out of his range and reengage during spin cooldown windows. that doesnt mean his kit itself has no skillcap.
he has multiple hooks in his kit for skill expression right now.
i wouldnt say his kit is mechanically challenging to use, but its not one of the simples kits in the game anymore. there is a lot of micromanagement to all these effects now.
kit for example is much simpler than garens.
amumu got a buff..and he is easy to play as well.. specially if u go full tank ^__^
Amumu is arguably harder than most adc's. He actually needs to hit a skillshot otherwhise he can engage every 5 mins.
all he needs to do is go 1v5 with his W on press R , meanwhile he can get a coffee while his team is killing the enemies
He can't be allowed to be good in pro/high tier play or else he'll stomp bronze and silver.
He can't be allowed to be good in pro/high tier play or else he'll stomp bronze and silver.
of course he can get buffed. it just depends on the nature of the buffs.
the parry effect they added to his w increased his skillcap and makes him better in the hands of a good player with enough game knowledge/reaction speed to know when and which ability to parry in a fight.
all they have to do is find ways to buff him that affect high level play more than low level play.
for example, i think they should increase the animation speed of his q as the game progresses (make it scale with his base attack speed) to allow him to use his q as a better play making tool mid to lategame, and to improve it as an auto attack reset. these are mechanics that become more valuable at higher level play than low level play.
at high level play people will react to a q play from a garen by using defensive abilities during the longass animation time on the q. while at low level play people dont have the reaction speed and always get hit. so by speeding up the q animation he would mostly get better at high level play.