Concept for Garen Update

Legacy Hydralpha··1 votes·256 views

Let's face it, while Garen can be fun when you want to shout "DEMACIA" at people, he isn't that good of a champion. A lot of his power budget seems to go into how simple he is to play, and he's left as "niche-pick Darius but bad."

So what does Garen do for his niche, if you can call it that? I tend to see Garen as this juggernaut with the job of an assassin. Feels weird, doesn't it? His job is to run in and kill a target like a mage or marksman, but two things:

  1. He can't get out.
  2. He has trouble getting in in the first place. He's a juggernaut, immobile

My idea was to tackle the second problem I saw, being that he has trouble getting in fights. While this makes sense for his job, so that way he can't just bum rush the enemy at any moment in time with no penalty. If you DO what to do that, try item 3814. OK, circlejerk jokes aside, I had an idea for a Garen ability that made him just a bit harder to shake off. What ability would that replace? Eh..... IDK.

NEW ABILITY CONCEPT (Not saying it is/is not good/bad/perfect/broken) Demacian Vigor: Upon activation, Garen gains a defensive barrier for 5 seconds. This barrier will block HARD CC such as stuns and snares. It won't block spells completely and doesn't block stuff like slows. The barrier can block 2/2/3/3/4 hard CC spells before breaking.

So, what's good about this BS ability?

  • Garen finally has a way to get into a fight, that being the ability to shrug off CC.
  • You may think "But how is that fair? Garen gets to avoid all CC and gets to attack our back line for free!" It doesn't give any extra mobility, the most he has is his Q. Also, it's not like he's going over walls or anything. And this ability can only block so much CC, and only hard CC. Slowing him down is going to work pretty well, or you can just spend all your hard CC on him, but that's a bad idea

In short, I just wanted to send out my concept for making a Garen (or potentially another champion) better at what they do.

1 Comments

Chaos Milk Tea1 votes

I think Garren also suffers from a problem of his counter play simply being "don't get hit by him."

He doesn't have many clear moments of power besides: "Is he going fast? Is he spinning?

I think it would be interesting if garren had some simple goals for his fights that he can strive for, and foes can play around. For example, it could be as simple as making his spin weaker, but if you get hit by it for too long you take extra damage and garren gets a speed boost.

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