820k Nasus mastery here with a rework
First of all, yes, even though I have 820k Nasus mastery he's not my most played champion. Secondly, I see PBE changes to
and
about which I'm quite dubious (E applying less armor pen until enemy targets have >110 armor). Thirdly, no matter what they do with
and
they require a full scale rework. The reasons for
are release date (2009 which was 8 years ago), way too binary kit to compete with the newer champions, too slow scaling due to the fastest meta ever, automatic post 20 min. homeguard bonus+baron buff empowered recall countering split push strategy.
To start off with,
is a Shuriman champion, meaning that SAND should be his primal theme, which we don't see at current version of the Cane. Since
has little to no utility (one single target slow that he maxes last and no hard CC) it needs to go up:
Besides having current lifesteal (10/15/20 at levels 1/7/13),
New Passive:: Every X times damaged by
, get Grounded for X seconds. This works great since he has two dots (E and R), and it's the softest form of CC (even worse than slow) but it would sure keep pesky
from jumping around while the doggo
only barks out of damage distance. The animation of the grounded thingy could be kept underneath the enemy feet, so that enemies are aware how soon it's gonna proc.
Q: The same as the current one, it's his signature ability and it should be kept the same. Since new
applies Grievous Wounds, adding to
as one of the cheapest and easiest ways to counter
, MAYBE every 3rd Q should apply true lifesteal, that is disregard all forms of lowering the healed amount. Also add a little paddle of sand that swallows minions with Q last hit to add to the theme.
W: Same as the current one+applies a debuff that prevents MS and AS steroids to be applied. This is his W theme, lowering MS And AS effects, but it sure is useless when
procs his barrel and walks of the entirety of the Wither duration. Again, even though it is an empowered version of this one, it serves the purpose of making people running away from him harder.
E: Summons a Sandstorm that keeps people in it nearsighted. Sand bitcheees, could anyone even see while standing in the Sandstorm IRL? No Darude memes please. :D
R: Since this ability increases
's size, he's having a raid-boss like playstyle, and struggles by being kited really hard (especially with displacement effects), so it should maybe grant a buff that keeps
immune to displacement effects (
gets a full CC immunity+MS steroid with his ult, this is a light version of it).
Let me hear your thoughts, but please only constructive ones, let's make
great again (as if he ever was)!
or 1000g version
, a shit ton of guaranteed armor pen, and even if you get armor he still shits on you with his HALF HP TRUE DMG DUNKS and still continue to dunk until he's done a pentakill, and still call him a Juggernaut even to
,
,
,
,
and all other that now shit on
,
give
is squishy with his infinite scaling damage. Nasus doesn't build squishy because of how his Q works, which allows him to be as durable as he can build and still keep a damage output that can take down towers in no time at all.
and/or
aoe effect. It would require an art of setting up the creep wave in order to last hit more than one minion at the time, but it would speed up his wave clear/split push potential if done correctly.
and
have the same split push power while being waaay better teamfighters, which is why they are viable to be used competitively while
wrong. And I'm very sure Nasus did saw some spotlight at LCS around last season.
was also nerfed, and everything about that build was hammered by nerfs, despite it obviously being complete shit to begin with. So much for the ''LCS spotlight''