Exactly. This is why this whole new system isn't just a terrible idea but kind of a hoax. Everybody who I know personally are very upset about it and would rather stick to the current one than the new if they can't have proper 10 bans, and as I browse through the forums and comment sections under announcements, seems like the majority of the community aswell.
Everybody can do the math and see that this new "blind ban" system won't really result in more than 6-7 bans on average. So, things won't really change at all in this sense.
But on the other hand, it will take away a huge part of strategic planning and counterbanning and will allow way more room for unwanted "cancer" champs to slip through the banning phase. So, people who are craving to see "permabanned" champs are very likely will be very disappointed.
And the excuses to not implement the system what we see in pro play - and everybody was waiting for... - are terribly weak:
1 "We wan't to decrease the time to get into a match". Sure, that's a problem. But as even Riot themselves said, it isn't about a too long banning phase but the many dodging. And people aren't dodging because they can't sit through the roughly 2 minutes banning phase but because they got autofilled and didn't get their prefered role. Or because their one-trick pony has been banned - but this won't change much in the new system and you even have to add to them the people who will dodge because their most hated champs don't end up banned.
If they want to shorten the ban/pick phase, they should just make the slight change that only the locked-in bans/picks are visible to the opposition. As this would perfectly discourage the silly habit of some blokes to cycle through all the available champs and wait till the last second it would already help a lot. Actually, I believe that picks/bans would be under 5-10 seconds except when you really have to consider or discuss something.
And the main reason behind dodges is autofill, even they know this. And despite many Riot employees said before that it's only neccessary in top elo matchmaking, lower elos would work without it, the reason why everybody has to live with it was that "we want to keep LoL the exact same from lowest elo to pro play, this is one of our primary policies" (btw this sentence came up million times in balance discussions too...).
So, what is this double standard that we can't get rid of a "band aid" fix in the enough populated elos but we can have a basically very different banning method in pro games?? Are you kidding? Where is your so called "policy" on that?
(Btw, as a support main I'm autofill protected so my negative opinion on that isn't personal whinning at all...)
2 "We don't want certain champs to be permabanned and we don't want some people to be unable to play the champ they want". So, what? Yes, this is the real reason behind not giving us a proper 10 ban system - they practically don't want to give us a 10 ban system. As they want to keep bans in a pretty much irrelevant level - as for this size of a champion pool, that 6 bans don't mean anything.
People - and I say it to the "I won't play my "main" from now on" whinners too - shouldn't play a draft mode in a MOBA if they want to play one specified champ doesn't matter what or if they aren't okay with bans in general or don't have a reasonable champ pool size. Becaue that's what a draft mode is all about.
And it isn't an arguement even that can it work or not, as back in the days of DoTA (where even LoL sprung out from as we all know...) you had 10 bans for a bit smaller champ/hero pool what we have now and it worked like a charm. Sure, certain heroes were regulary banned to hell and it forced a much better balance what finally lead to a hero pool where close to 90% of it was a valid pick and not just 20-30 of them based on the current artifical "meta rotation", like in LoL nowadays. But isn't this what we are all looking for and why many many guys cried for a 10 ban system since ages?
TL;DR: I don't want to be offending but I can't get how some people can't see that the new system won't solve the queue dodging problems, won't give more bans on average and even take away a lot of options, like counterbanning. Sad but it's basically spoofing the community...