Unpopular Opinion: Overgrowth is fine.
I've been seeing people complain about Overgrowth since it came out as a rune. Initially, it gave people upwards of 300+ HP a game, and later it gave about 150-240 a game after its rework.
BUT..... I think there's a major misconception about Overgrowth: Tanks believe it's a tank rune. I don't. Why?
Who scales the best off small incremental HP gains? #Low HP growth/base champions.
Suppose you're Nami. The other team picks a 1 shot AP Malphite and a Kai Sa. You generally probably think FF at 1 minute, right? Wrong. https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3186112886/243999882?tab=overview
Granted, my Nami skill is a little above this elo;
Not only did at most points in the game I have more HP base than Malphite could chunk, I generally flipped a huge KDA deficit on its head. My team was hard feeding
, and had him 9/1 before he began roaming (Malphite got a kill off a Aurelian roam because I couldn't multi task 1v3 early game with their roam/feed)
So not only was this a counterlane, had a fed top tier mobile mage, and my top was int feeding an Illaoi.
But..... it all worked out because Overgrowth put my HP base at a point where even though their team REALLY wanted to kill me..... they just couldn't. Late game, the Kai Sa actually got 1v1'd by me, and she actually played the chase/fight correctly. I actually almost got a double, because Malphite was chasing with her, and I killed her, disabled him, and if I waited to heal myself a couple times, I could have killed him too.
I shut down Aurelian Sol Twice, enabled 2-3 other shutdowns of him, Set up Yi for die like 6 times, and Illaoi like 6 times. All champs really scary for Nami. But only a Nami building within the realm of expected runes/itemization.
By the end of the game, my Nami had just over 2300 HP with these items, and Overgrowth.
If I had went Triumph/Tenacity, I probably would have lost. If I had went Inspiration, I probably would have lost.
Overgrowth is not an HP buff for tanks. #Overgrowth is a buffer against 1 shot meta for squishies.
[sg-lulu]
over trying to rush a
or put a weak
as their first items.