An example of how damage is too high right now.
~40 minutes game, everyone is fed no metter of KDA, almost everyone had the same number of items. I was playing Kindred, had full build with GA on top of it and I was about to kill enemy Caitlyn in a scrim, andbthan shit, one single Caitlyn'aa, not even a head shoot took away 30% of my hp from a max distance. Just to mention, this isn't about Caitlyn as a champion being OP but about damage, masteries and crit chance. I wasn't full glass cannon considering that I had GA and BC in my build so I was a Kindred with 2300+ hp. I am asking Riot...if you are reworking assassins like Rengar, Le Blanc, Katarina and Talon so they deal their damage in prolonged period so they cant kill an adc in a second, how are we able to kill an ADC late game who can easily 3 shoot us from the distance? Are you going to adress damage creep and masteries as well because this is unfair. If you don't I bet this comunity is gonna cry and miss 1shoot assassins once you rework them. Why is a ranged AD dealer able to dish out such high amount of damage in a single AA while he's standing on a safe distance? There is no bias, my secondary role is ADC and I enjoy playing it but still...