If it had a more active role in gameplay that would be neat. It feels a bit like a boastful play, like, "Ha ha. I can get you now!"
It feels so very satisfying to just outright deny Kindred their mark stacks.
If Kindred got anything though, utility might be it. Maybe something that actually insinuates Wolf as a separate entity rather than just some vague AoE and lore effects.
I say utility because all of her kit is a bit roundabout, the damage all comes with a string attached-- stack it up, stay in the area, short-range and auto-target... something like special attention to marked units or some sort of debuff for losing out to Kindred's hunt (take bonus dmg/Kindred gets bonus ms or as/Kindred gets some enhancement to skills) maybe for the next two or three minutes after respawn? I dunno.