Warwick Feedback
If I had to describe the new Warwick in one word, it would be Clunky. I love the concept, and when you actually manage to land a long distance ult once every 10 tries, it's hilarious and rewarding.
Q: I really don't like the feel of this ability. Often it conflicts way too heavily with my movement commands. I've had instances where I'm right on top of somebody but it takes 5 seconds to actually get my Q off successfully because my movement commands constantly override my usage of the Q. Smooth this out, and I think the ability will be fine
W: This is probably the worst offender. Why does my movement speed go in and out of being faster when I'm following a blood trail? It's super inconsistent. I could be following the same Blood trail exactly as it's laid out in front of me, and my movement speed boost will cut in and out. It feels awful and takes away from the fantasy you're supposed to get when playing Warwick (chasing that idiot who cut themselves on something and watching them run in terror because you're the big beastie).
Other than that, it also feels really weird when last hitting to go from Attack Speed boost to normal attack speed because the minions got really low. I think adding the functionality for minions was unneeded, to be honest.
E: Pretty solid, actually. Not a bad ability at all.
R: Probably the most fun and most aggravating ability in the game, in equal shares. Landing this ability feels fucking amazing. But that's if you land it. I feel like Warwick's hitbox for this ability needs to be widened just a smidge, to prevent those cases when it looks like you touched them, but you still fly right past them. (btw props to whoever came up with the skidding on the floor mechanic when you miss, that is pretty funny).
This champion concept is super cool, and if these small things get ironed out, I could see Warwick being a solid pick for new and veteran players