i'd love to know how sejuani has healthy play patterns
when you've centered her entirely around being a CC monster, but her best CC spell has a static 10 second cooldown per target
so you're telling me that i get to be cancer supreme for the start of a fight and then completely useless for 10 seconds despite playing optimally. i will contribute nothing but a nice, big health bar so I can stand in front of my ADC and die for them. most other champions who have that 'cooldown/target' mechanic don't have it as the crux of their kit and get to do significant stuff without it, or it's just a complimentary feature to what they do. not sejuani, though. because my CC -- which is now my only reason for existing, thanks riot-- is on that kind of mechanic, it doesn't matter in the slightest what I do afterwards, there's no way to 'improve' on the character after and there's no way to play better to get your CC out more often
all the people i stunlock really feel outplayed by the "difficult" W skillshot into double stun, and i feel great about playing a champion who has one outcome in every single fight; i stun one person and then i do nothing to that person. this is the gameplay that i love; i'm glad a diver-tank was turned into a jungling Leona, for some meme 'diversity' goal that made sejuani mains hate their champion and with sej not even ending up in a better spot. new sejuani manages to have less decision making than the old one and none of the fun that came with the previous kit
i'm really wondering how a guy like solcrushed who did such a good job on the first Viktor rework, turns around and does some complete clown shit like this
and you could probably argue
too. except besides Leona all of them have other virtues to be picked that don't rely on forcing your team to change their picks to suit you