@Riot, Are we Still Getting Aatrox Changes in Patch 7.7?
Aatrox is one of my favorite top laners, but due to him seeming weak (and me having to fight shitty matchups like
,
, and
) I just haven't played him often. What kind of buffs/changes are you looking into for him, and can we expect them in patch 7.7? Because right now, you still seem to be ignoring Aatrox.
Some changes could be:
Passive scaling off of bonus AD, or having a high base with no scaling (think Darius)
Attacking jungle monsters while in Hellbent will give Aatrox 10 blood so the passive can last a bit longer. The numbers could be changed or just give him the full refresh on large monsters, but I sort of agree with Riot and the idea that if Aatrox could get his fully passive easily in the jungle, his clear would be too good. (Probably less than
, though)
need more tenacity.
Just one stun in ~~teamfight ~~ anywhere and his passive + his ult + his W become useless.
He need to AA alot to charge up his passive, but all the bonus AS is only when his passive activated, he cant build both tanky and attackspeed at the same time.
He recover 5% missing health, and it complete useless for him in both jungle cuz his heath always keep stay lower than 40% and he cant gank with that much heath. He is an AA champion, who need certain heath before gank to actually have enough time to attack enemy, and with low heath constant in jungle, he cant gank. (he cant bust, so the amount of heath he have will effect the amount of damage he goin to deal.)
In laning pharse, 5% missing heath per 3 attack is trash cuz during that 3 attack enemy can take half of your heath bar anyway.
I play him in ARAM recently, and holy, i cant even rerive once, even once. Either they bust me so fast that i just Q in, E, then i die. Or i got the charge then they just stun/root me for 3 fking holy seconds and i lost the revive.