Illaoi Tentacle mechanics question

Shadow Hazard··1 votes·1,594 views

I know that they will attack anything that she attacks also but, I have noticed over multiple games that they will autotarget a nearby enemy that is out of her range upon spawning. As far as I know Riot only said it would target enemies she attacks. Is this a bug or an "undocumented mechanic".

8 Comments

Goosetard4 votes

Tentacles will swing at anything in range which Illaoi attacks with her W empowered auto attack, so long as they aren't currently attacking.

Tentacles will swing at vessels and spirits in range periodically.

Drak Pinebreaker1 votes

Quick clarification, you can queue up tentacle attack commands and they will execute immediately after each other.

For example, if Illaoi pulls a spirit with E near a pre-spawned tentacle it will begin an attack animation. If she attacks the spirit with W that tentacle will store an attack command that will begin immediately after the first tentacle attack animation has finished.

Goosetard1 votes

I haven't played her in a while but I don't believe that's correct... I believe that you have to wait for the "auto" tentacle attack to end before you force another with w.

However, if you use a w attack and THEN generate a spirit/vessel near a tentacle, it will attack as soon as able.

As far as I recall.

EDIT: Wrongo, see below

Drak Pinebreaker1 votes

Not trying to be an ass, but I can guarantee they do queue up. I'm a masochist and play a lot of Illaoi.

Try it out in a bot game.

Goosetard1 votes

Don't worry, you aren't an ass. One of us has to be wrong here lol...

I just tried it and you're completely right. My mistake :(

Drak Pinebreaker1 votes

No problem! This is key to Illaoi's bursty combo of E (while in melee range near a tentacle or two, first attack) -> R (spawns a tentacle for both the enemy and its spirit, queues a 2nd attack) -> W (queues a third attack)

soh1gh21 votes

they swing at cursed players if they walk in range

Drak Pinebreaker1 votes

What you could be seeing is a vessel spawning a tentacle, but the vessel keeps walking away from the spawn point and is well out of range once the spawn animation is finished.

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