Tryndamere rework to solidify his identify
Passive: The worst thing about is is the early game rng. It can decide fights and make tryndamere snowball due to a lucky crit. Remove: Crit chance per fury. Add: Now increases all damage dealt by Tryndamere based on his fury : 1-30% damage increase. Add: Tryndamere can now critically strike towers.
Q: Since we're moving the damage increase to his passive, we should give this attack speed instead. Remove: No longer gives AD Add: Now gives 1% attack speed for every 1% missing health.
W: It's a nice skill, but the AD reduction is too strong vs AD champions while being useless vs AP ones. Remove: No longer decreases AD. Add: Now decreases damage by 30/35/40/45/50%.
E: Good skill for escaping and chasing, but Tryndamere usually uses it to escape when he is bashing a tower and enemies come, or to dive a champion under their tower, we should incentivise those use cases. New effect: Dash speed and maximum distance are now doubled when used within 1k radius of an enemy turret.
R: Awesome ultimate, we should just add another synergy with towers. New effect: Increases duration by 1 second when you basic attack an enemy turret.
Aghanim's scepter upgrade: Causes mocking shout to disable backdoor protection and disarm nearby towers.
This will solidify Tryndamere's identity as a splitpusher and thus make him more healthy and fun to play as or against.