Tryndamere rework to solidify his identify

TeemoXNidalee··2 votes·314 views

Passive: The worst thing about is is the early game rng. It can decide fights and make tryndamere snowball due to a lucky crit. Remove: Crit chance per fury. Add: Now increases all damage dealt by Tryndamere based on his fury : 1-30% damage increase. Add: Tryndamere can now critically strike towers.

Q: Since we're moving the damage increase to his passive, we should give this attack speed instead. Remove: No longer gives AD Add: Now gives 1% attack speed for every 1% missing health.

W: It's a nice skill, but the AD reduction is too strong vs AD champions while being useless vs AP ones. Remove: No longer decreases AD. Add: Now decreases damage by 30/35/40/45/50%.

E: Good skill for escaping and chasing, but Tryndamere usually uses it to escape when he is bashing a tower and enemies come, or to dive a champion under their tower, we should incentivise those use cases. New effect: Dash speed and maximum distance are now doubled when used within 1k radius of an enemy turret.

R: Awesome ultimate, we should just add another synergy with towers. New effect: Increases duration by 1 second when you basic attack an enemy turret.

Aghanim's scepter upgrade: Causes mocking shout to disable backdoor protection and disarm nearby towers.

This will solidify Tryndamere's identity as a splitpusher and thus make him more healthy and fun to play as or against.

3 Comments

archerno13 votes

Q is exactly like Olafs Passive? W - Wtf is wrong with u? 50% damage decrease? E- Pointless R- So he can solo turrets without minions?

This isnt DOTA, there is no Aghanim Scepter. Is this troll post or what?

Ralanr1 votes

This only makes his stat checking problems worse.

StealWolverine1 votes

Move to memes and games.

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