why is crit not treated like this?
one thing I've thought of is a muliplicative of your average DPS haven't finished running the numbers though but basically this:
if you do 100 damage per auto with 0% crit, its 100x1= 100 per auto if you do 100 damage per auto with 10% crit, its 100x1.1= 110 per auto (10 hits 9 non crit, 1 crit; 900+200=1100/10) if you do 100 damage per auto with 30% crit, its 100x1.3= 130 per auto (10 hits, 7 non crit, 3 crit 700+600=1300/10) etc.
what its basically saying is you have perfect RNG and crit ever X number attacks out of 10 to average out your damage till you get to 100% where just are x2 every attack. My thought is that this will just take the RNG fights of 40% crits against each other to see who crits more for who wins the fight. Why is crit not treated like this?