Riot: Tahm Kench W Makes His Teammates Too Safe
Proceeds to nerf Tahm's W, then make Yuumi, a champion who's entire kit revolves around a stronger version of the same mechanic.
Great job Riot, great job.
Proceeds to nerf Tahm's W, then make Yuumi, a champion who's entire kit revolves around a stronger version of the same mechanic.
Great job Riot, great job.
They aren't comparable. There's a huge difference between an ability that makes the squishy marksman totally safe, and an ability that makes the support totally safe. The marksman is unsafe by design, and a support that removes that weakness entirely is incredibly strong. Yuumi makes herself safe, which doesn't really matter because the late game doesn't hinge on her survival.
They aren't comparable. There's a huge difference between an ability that makes the squishy marksman totally safe, and an ability that makes the support totally safe. The marksman is unsafe by design, and a support that removes that weakness entirely is incredibly strong. Yuumi makes herself safe, which doesn't really matter because the late game doesn't hinge on her survival.
I beg to differ. I already see so many problems with this champion considering how she can make herself nearly invincible 90% of the time. I haven't played the champion really yet (in depth), but I'm almost damn sure that if you build her as an AP auto attacking carry, she would be pretty nasty in the right hands (not mine though lol).
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I beg to differ. I already see so many problems with this champion considering how she can make herself nearly invincible 90% of the time. I haven't played the champion really yet (in depth), but I'm almost damn sure that if you build her as an AP auto attacking carry, she would be pretty nasty in the right hands (not mine though lol).
She has terrible auto attacks and one of the smallest effective health pools in the game. The cheese strats you see on YouTube of people going "Hail of Blades Yuumi" and racking up kills are meme-worthy, but not optimal. She can't attack while attached, so if you're spending 90% of the game invincible, you're only spending 10% of the game auto attacking, if that.
Yuumi is not a carry, so there's nothing wrong with an ability that lets her be invulnerable. If she were an invincible menace that could 1v5 entire teams without taking any damage, it'd be one thing, but her damage is incredibly low and she depends on teammates to do the dirty work. She's an enchanter, not a marksman or a mage.
I don't think yuumi can cat vore a teammate.
?????
Yuumi gives her teammate seconds of untargetability?
?????
Yuumi gives her teammate seconds of untargetability?
Gives herself invincibility you dimwit. Just because it's not applied to the same target, doesn't mean it's not the same mechanic.
Pretty shure Make Teammates invincible is a different mechanic then make Self invincible. Do you want to say that Fizz and Vlad evasive abilitys are functionally identical to Kayle and Taric ultis? Hell, as we are at it lets just say Mundo R is functional the same as Soraka W Heal because it increases some ones HP value.
I hope this dramatic exaggeration on my end helps you understand the problem with your claims.
Stronger version wtf how??? Tahm can save his teammates from basically every misplay whereas yuumi can just go to a another teammate not saving the one she was on.
Yuumi's w doesn't save teammates is buffs them.
Except this already existed with Kalista R. Also, in this case both are squishy champions.
Yes it's comparable, but there are many degrees of separation. Is it probably overpowered on Yuumi? Maybe. She might get nerfed for it in the future.
Yumi doesnt have 4000 HP or any damage. If shes stunned she cant get herself out. If her ally dies, Yuumi goes down with him because she can't defend herself well. No mobility, no tankiness, no damage, no CC.
Kench can swallow a champion about to be ulted or while theyre stunned and spit over a wall. In a pinch he has moderate damage and a lot of HP to at least buy time.
Yuumi gets a crutch but Kench is a safety net. HUGE difference