Daily reminder that Sated Devourer is still broken and STILL ruining jungle diversity.
Because apart from maybe two champions who can use Cinderhulk well there is literally no reason to pick a single jungler over:
and maybe
. You want to play a warrior jungler? Too bad they all have more damage. You want a tank? well, they all have
as a core item. You want a mage jung- ah wait, those don't exist anyways. At least not in that space we call viable, and even then the only POTENTIAL pick would be
.
On-hit effects were limited to a certain hit number for a reason. Now Yi shreds over 1k true damage in a few seconds, Kayle's lategame is so broken that I feel like a cheater for even picking her, and so on and so on.
On top of that those champions are all hell to play against as they are ALL, and I repeat, ALL from an era when Riot had no fucking clue how to make a melee basic attacker work in a non-toxic way. Look at the Fiora gameplay on PBE. Despite the %max true damage I call that good design. Those I named up there? High sustained damage packed together with high mobility. I think it should be clear why this is a bad mix. Who cares if this Yi is squishy if he murders your tanks and you backline before you can even cc him (and the dodges that CC with a Q)? Why even bother trying to peel that Udyr away from your carry if he just kills you instead within a few seconds? Why even bother playing the game when Kayle has reached lategame and could easily 1vs5 your team?
And the biggest problem: basic attacks have no counter play. Unless you're jax dodging is not in the question. Usually those champs should be limited by the fact that they are melee, but now they melt you so fast that they can dive in and at leats murder two before they can be actually killed.
You know, wasn't the overlying goal not "jungle DIVERSITY?" - because that's what you killed this time even harder than with the feral flare release.
