I am somewhat satisfied with what Riot's balance, bugfix, and gameplay design teams are doing.
Before you downvote, please actually read the post.
Though the Stopwatch prevalence has quite irritated me as someone who usually plays assassins, and though I'm still quite a bit salty about the Evelynn nerfs, I'm thankful for the fact that we haven't had any completely ridiculous abominations hitting live in a long time.
Zoe was only mildly ridiculous, despite that utterly massive burst damage and annoying sleep bubble. I'm thankful we haven't had to deal with things like Zoe building off-tank and being able still be able bully people with massive amounts of damage, like Tank Fizz, Ekko, Yasuo, (and probably more that I'm forgetting) were able to at one point.
Nothing that bullies the botlane like initial release juggernaut update Mordekaiser that 100-0s people on his third hit and third hit alone, IRJU Skarner isn't the unbeatable godking of the rocks, Lulu isn't being a monstrosity that's bullying toplaners out of toplane and making it a living nightmare, no feral flare or pre-sated devourer that just scaled infinitely and turned any AA based jungler into horrifying abominations that belong in the darkest dungeon.
And though I miss it, another example of an abomination that hit live was Taliyah's minefield on release. Though I still think parts of her kit shouldn't have been changed the way they were, every nerf Taliyah's minefield was given was well justified, though they made me sad.
For reference, Taliyah's minefield could 100-0 someone like Riven on Yasuo at level 1. For example, each of Riven's casts of Broken Wings on initial release could trigger up to four mines at once. At the time, each mine did 80 damage, not counting the initial damage from casting the spell. Riven could trigger up to 12 mines in one go for 960 damage at level 1.
Kindred isn't the goddess of feast or famine and infinite snowballing with endlessly stacking % HP damage on hit anymore, though I think she does need some loving. And while the jungle is pretty unbalanced, and likely to get more unbalanced in the near future, we don't have to deal with things like Sword of the Divine Sword of the Occult Triple Q Hypersnowball Rengar.
Or 60% armor pen barrels Gangplank. Or Poppy being able to ignore damage because she ulted a support, thanks to her rework. Or when Veigar made playing AP champions hell by scaling with enemy AP in addition to his own. Or having to deal with instant/near instant silences on high burst assassins. Or all those times Ryze was ridiculously overpowered, etc.
Nor do we have to worry about Tryndamere, Soraka, Nidalee, Tahm, and others randomly killing their allies. Sivir and Ryze don't have bugs that could instantly kill enemies anymore.
But most importantly.. Dodge stat is not a thing.