Nerf Annie or give her skills counterplay
3 point and click spells which are undodgeable and have 80% 85% and 80% (Instant) burst ap ratios is just plainly retarded.
nerf her ap ratios or give this champ counterplay.
3 point and click spells which are undodgeable and have 80% 85% and 80% (Instant) burst ap ratios is just plainly retarded.
nerf her ap ratios or give this champ counterplay.
Annie already has some counter play. She is a rather medium ranged mage with the exception of her auto attacks which, let's face it, you aren't the adc. Annie is not hard to deal with. Play someone with greater range than her like Xerath or Azir and I have seen them destroy her in lane. She really isn't that bad.
Exactly, but most people pick melee champions against her and then proceed to complain about her. Most people forget she ACTUALLY has to flash to get her combo on you most of the time lol
RIGHT!?! It is actually hard for Annie to engage a fight in the mid lane without flash, unless her opponent is melee or the same range as she is. She is also easy to gank if you keep track of her stun stacks
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Exactly, but most people pick melee champions against her and then proceed to complain about her. Most people forget she ACTUALLY has to flash to get her combo on you most of the time lol
Having to use flash to engage is no excuse for having what is probably the strongest engage in the game on a burst caster with two AoE nukes.
There's a reason she's banned so often, even in plat. You can't do anything against her but waste her flash in an early gank and try to bully her as a result. Even then, once she has flash back up she WILL get a good engage and somebody WILL die.
This inevitability only exists with terribly designed champions. You can hide under the aegis of "easy for new players", but if you really cared about that you'd focus on the fact that everyone is a smurf in low levels instead of keeping mindless champions in the game.
yeah, sorry if i wanted to join a game with the champion i enjoy playing with
If you can't learn to play against one of the most simple champions in the game than you might want to go play a different game.
Heres the thing though, annie doesnt have much room to play against because of how simple she is.
It's called range, there are many champions who can zone her in lane for days (orianna, lux, brand) but if you keep going diana, akali, kat against a her or any melee champion, then yeah I can see where you are coming from
Lmao thank god Orianna is fine guys, as we know LoL is a solo game and as long as Orianna is alive it doesn't matter that flash-Tibbers just killed 3 people on the team
But the thing is, because of how simple she is, Annie has no ability to outplay anyone. Standard Laning tactics can beat the person playing her even without the abilities your champion can bring to the table.
Annie has counter play, it's called range. Play a zoner like Orianna, brand, lux, morgana, velkoz, ect and you will have no problem what so ever. If she is support then go someone like Leona who generally destroys her once she gets a stun on her, even morg works as well.
If Riot is going to remove all targeted/instant stuns, then they need to gut mobility. As it is, champions like Annie are the only good way to deal with the hypermobile champs in the game.
Yeah or you could land the skill shots like they were intended to be
...or you could actually dodge skillshots without having to use limitless dashes as a crutch like they were intended to be dodged
+1
I'm saying take the stun away from her ult and she's balanced. That makes her take more risks to stun more than one person.
Edit: her Q ratio could use some nerfing since it's point-and-click.
the stun is on her passive not her ult. And she can still flash + W if her ult cant stun for the same effect. (pretty much the same range)
I know that the stun is her in her passive. What I'm saying is remove the passive proc from her ult (c'mon man it's pretty obvious what I meant). If she has to flash and use W to get a multi-target stun, she's much more exposed if she misses - and the range is a cone instead of a circle and it's shorter.
To be fair, annies range is average and her only point and click spell is her q. She is simple and has an outdated kit but your description is stupid and just typical silver qq. And your solution is simply to make her weaker. "she op killed me please nurf ap ratio rito" And this thread gets upvotes, gameplay and balance boyz. Circlejerk at its finest.
As an annie main, I would suggest they give her counterplay, but they should increase her base damages and scaling.
Yup, she should bump all her ~80% AP scalings to 100% and increase base damage to 300 per basic spell.
Watchout. Incoming "its so ez to counter her u juz suck" high elo douchebags coming to comment here soon.
EDIT: Ahh fk I got downvoted by actual high elos.
Yup, and they come with arguments such as "stay whole screen away from her".
You can dodge her W. Her E is only used for charging her stun. She's slow and tanky.
I don't see an issue here considering how easy it is to lock her down or escape her.
Drunken Yasuo "...is just plainly retarded."
Actually, you cant dodge her W. Its the way cone based abilitoes are coded, you eitheriss because you fucked up or you hit. Nothing else.
I meant dodging it by simply staying out of range. Not that hard to do.
That's not dodging. "Don't appear on my screen" isn't counterplay.
me a river
Counterplay?
or
or
or
or 
Yet somehow that argument just isn't good enough when it comes to Zed, even though Zed is much more difficult to play and has always been weaker in solo queue
Nah, better hate, ban and shun Zed.
One item completely nulifies Zed, meanwhile the best you can do aganist Annie is not appear on her screen and/or cleanse the stun - as if it would matter since she will 100-0 before you will think "QSS".
but shes already getting balanced/nerfed
Give the stun a decay but at the same time a bit of mana back to balance it. Boom,counter play by waiting for her to lose the stun and she gains more sustain.
Actually, she only has 2, and thats being generous saying her e are point and click. W and r are skillshots :) Dont take much skill but...
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1 point and click spells which is undodgeable and 2 AoE spells with very small/instant cast times and have 80% 85% and 80% (Instant) burst ap ratios is just plainly retarded.
ftfy
i like Annie the way she is.
actually her low mobility and her need to come up kinda close to you are her weaknesses.
go roam or stay away from her. ward up and split when you attack her.
She has one targetted spell.
Did you say counterplay?
Q and R need to be reworked into skill shots (with travel time if you consider the current R a skill shot). She's one of the few left with burst potential, lowering her damage would be a shame.
I know people say targeted stuns are required to combat mobility. But keeping one bad aspect to counter another problem is not a solution. The problems themselves need to be dealt with rather than keeping a toxic mechanic in order to be a Band-Aid solution to another problem.