A Simple Request for Gnar
There are many occasions when Mini Gnar is about to die and transform into Mega Gnar. The Gnar player either makes a thrilling turnaround or is killed anyways, which is horribly disappointing. The enemy can see clearly how much rage Gnar has and can play around it, while Gnar doesn't really get to say when the enemy goes in for the kill. Seeing as Gnar is doing pretty poorly now, it wouldn't be outrageous to give him increased rage generation when low on health in order to help him transform. Something like double rage generation when under 25% health would be all that is necessary to improve the feel of playing Gnar and helping create interesting risk versus reward scenarios. A Rioter response would be greatly appreciated, if only to say whether not a change like this is reasonable or has been looked at.