Any azir and viktor nerf coming?

The Deckowner··8 votes·1,501 views

They are ruining every LCS game I watch, basically both team farming up for 20 minutes trading objectives since their long range waveclear is so good, especially azir making 80% of the mages unviable. You know something is wrong when mid can blind pick mage without worrying about getting counter by assassins.

45 Comments

Marshbouy3 votes

inb4 akatsuki telling you azir needs buffs.

The Deckowner1 votes

Who is akatsuki?

Marshbouy1 votes

consider yourself lucky. He is a guy on the boards going around wanting azir buffs and saying azir is weak and stuff.

The Deckowner1 votes

probably sime fanboy who sucks at playing the champion lol

Marshbouy1 votes

actually true.

blfUvZ8Ybu1 votes

{quoted}

consider yourself lucky. He is a guy on the boards going around wanting azir buffs and saying azir is weak and stuff.

I didn't say.Nice liar dick.Meanwhile your adc's are op.

Marshbouy1 votes

found him

Oakleaf Ranger1 votes

Some troll, I looked him up and I couldn't find much info on the person. Just a troll account.

TurquoiseYoshi2 votes

Azir is probably the bigger problem. He brings a ton of utility to his team while still providing the most DPS of any mage. Viktor's rework put him in a slightly better game health spot than pre-rework, but he's still a bit too strong, mostly because of the compensation buffs during the PBE phase where everyone was upset about the rework.

The Deckowner1 votes

Viktor need tweaks of number, Azir need big nerfs. but you know, LCSBIGPLAY champions always gets away from the nerf hammer.

Itadaki Seieki1 votes

[{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=f4TA20An,comment-id=00050000,timestamp=2016-06-30T02:43:33.050+0000)

Viktor need tweaks of number, Azir need big nerfs. but you know, LCSBIGPLAY champions always gets away from the nerf hammer.

Azir actually has been nerfed a ton. A LOT more than you can expect. >_>

The Deckowner1 votes

The nerfs were not on point, like who give a fuck about 2 second less wall duration all you need is the knock back anyways.

Itadaki Seieki2 votes

[{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=f4TA20An,comment-id=0005000000000000,timestamp=2016-06-30T03:09:24.496+0000)

The nerfs were not on point, like who give a fuck about 2 second less wall duration all you need is the knock back anyways.

Uhm.

2 seconds in a teamfight at high level play against a dive comp is actually pretty significant.

When you acknowledge the fact that they aren't that strong, and both champions are deemed " zone control " for a reason, and understand how the kit works they aren't that strong. They're just GOOD at what they do.

Buh, since you're being complicated:

V6.11 Arise! REMOVED: Casting on top of turrets to damage them.

Emperor's Divide Wall duration reduced to 3 seconds from 5 / 6 / 7. REMOVED: Bonus movement speed to allies or Azir on pass-through.

V6.6

General BUG FIX: Azir would automatically start moving after issuing a Sand Soldier attack command. Arise! REMOVED: Sand Soldiers applying Fervor of Battle (removed in V6.5)

March 11th Hotfix

Arise!

BUG FIX: Sand Soldiers beyond the first now properly deal less damage when attacking the same target. BUG FIX: Sand Soldiers' attacks will no longer fail to deal damage to their original target if Azir directs his soldiers to switch to an out-of-range target during their in-progress attack (targets that move out of range will still avoid damage) BUG FIX: Azir is no longer briefly locked out of his abilities if a Sand Soldier's target dies mid-attack.

V6.5 General BUG FIX: Fixed a bug that allowed Azir to queue up basic ability combos without sufficient mana for all involved abilities. BUG FIX: Fixed various cases where Azir could unintentionally cancel or be entirely locked out of his basic attack. BUG FIX: Azir's abilities can now be queued during basic attacks. BUG FIX: Sun Discs now appear on the minimap. Arise! BUG FIX: Now properly triggers a 1.5 second internal cooldown when used on turrets.

V5.24 Arise! BUG FIX: Azir would perform his attack command before his soldiers had finished spawning. BUG FIX: Soldiers that hadn't finished spawning would perform an attack.

Shifting Sands Azir will now move with soldiers to their endpoint even if he catches up to them while traveling.

V5.23 General Azir's spellcasting smoothed out when rapidly chaining abilities together. Arise! Attack-moving will now interact with Azir's soldiers.

V5.22

Emperor's Divide Fixed a bug where Azir and his allies could be pinned to his wall as a result of abilities that collided with terrain. Fixed a similar bug where an allied Gnar couldn't GNAR! wall-stun using the phalanx. Fixed a bug where an allied Sion couldn't Unstoppable Onslaught charge through the phalanx.

V5.20 Emperor's Divide Soldier starting position increased to 325 units behind Azir from 175.

V5.18 Emperor's Divide No longer pushes back/damages Zz'Rot Portals

V5.17 Stats Movement speed reduced to 325 from 335.

Conquering Sands REMOVED: Additional damage per soldier. The slow is still reapplied. Arise! REMOVED: Sated Devourer will no longer cause a phantom attack to occur alongside his soldier attacks. NEW EFFECT: Sated Devourer will now cause his soldiers to attack twice. Fixed a bug where two soldiers attacking slightly out of sync would each deal full damage, even on a single attack.

He has been bug fixed or nerfed every patch for the last 10 cycles.

Buh, like all Silvers I know, you're probably going to dismiss this as OPOP and ignore me.

The Deckowner2 votes

lol, bring out the "oh you are in low elo you don't know shit" card? http://i.imgur.com/ZK7LBY6.jpg Azir was underpower for majority of his early release because of how buggy his kit was, once all the bugs were fixed he had showed us how much power is within his kit. When a champion is repetetively getting nerfs after nerfs yet still stay viable in LCS level there is obviously something fundamentally wrong about their kit(just look at tank ekko before they decided fuck it we are gutting him).

YurÌ on Ice1 votes

[{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=f4TA20An,comment-id=000500000000000000000000,timestamp=2016-06-30T04:05:05.516+0000)

lol, bring out the "oh you are in low elo you don't know shit" card? http://i.imgur.com/ZK7LBY6.jpg Azir was underpower for majority of his early release because of how buggy his kit was, once all the bugs were fixed he had showed us how much power is within his kit. When a champion is repetetively getting nerfs after nerfs yet still stay viable in LCS level there is obviously something fundamentally wrong about their kit(just look at tank ekko before they decided fuck it we are gutting him).

Tank ekko is still a thing

Azir is'n a thing anymore, he has dismal winrates going up and down between 46-47%. He does'n need anymore nerfs. It's people who need to chill and learn how to counterplay or buy some negatron cloaks/hexdrinkers.

The Deckowner1 votes

Tank Ekko completely disappeared in LCS after they gutted his stun and slow duration as well as some ifvthe base dmg.

Solo dynamic queue win rate of a champion does not matter too much. Zed had a 43% win rate last patch yet still most pick/ban champion in the mid lane. Azir is literally one of the most played/banned LCS mid and you are saying he isn't a thing? lmfao

YurÌ on Ice1 votes

[{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=f4TA20An,comment-id=00050000000000000000000000000000,timestamp=2016-06-30T16:04:37.792+0000)

Tank Ekko completely disappeared in LCS after they gutted his stun and slow duration as well as some ifvthe base dmg.

Solo dynamic queue win rate of a champion does not matter too much. Zed had a 43% win rate last patch yet still most pick/ban champion in the mid lane. Azir is literally one of the most played/banned LCS mid and you are saying he isn't a thing? lmfao

Oh so you're one of those low-end people who still think Zed is OP? great. My quest in searching for one of these QQ "nerf azir" guys who has a good cohesive argument to put together continues.

Tank Ekko disappeared after they gutted his utility, his base damage is sitll super, people just rush rod of ages now on him and he's better than ever.

But.. but Azir is'n pic or ban in LCS, his presence rate is 60ish %. his winrate is hovering around 50%, at MSI he was pick or ban (and the whole MSI meta was a tiny champ pool anyway), before and after? never, currently he has 10-12 champions above him in the list in presence rates. His entire presence % in LCS since he was released is exactly 49%

Next? If it's gonna be "his damage too high melts tanks has peel op mobility plox nurf" than save it. I'm sick of actually arguing with the same pack of idiots who still clamor after every round of PBE dumpstering. Sometimes it seems like it wont stop until he literally becomes worse than Sejuani tier (Sejuani has higher winrate than him right now rofl)

The Deckowner2 votes

Lol data from plat+ ranked game shows Zed has super high ban rate, even tho he can be countered no one want to face him. Keep pulling the lowelo card it doesnt work.

Tank Ekko disappeared after they gutted his utility, his base damage is sitll super, people just rush rod of ages now on him and he's better than ever.

If he is better than ever explain to me about the 48% winrate top and 47% win rate mid.

Idk where you got your stats from, but AZir has 76.3% pick/ban rate with a 60% win rate, your stats were completely false.

The only reason his win rate wasn't so hot was because many of the lower standing teams who were weaker over all lose games with him. Only 3 games loss as Azir was by the top 4 teams out of the 11 losses, it isn't Azir being weak that cause the game but rather the teams not being as good.

Stop talking non-sense, if you want to actually argue use a real account instead of this smurf.

TurquoiseYoshi1 votes

Azir has been nerfed quite a bit, but every time he gets nerfed, people end up complaining and Riot goes pretty lenient. The most recent example is when people said a relatively major ult nerf was supposed to completely gut him. He stayed top tier and may have even become more popular. It's hard to nerf him for the pros because of how unreliable he is at lower elos, somewhat like Rek'Sai, who Riot seems to be addressing next patch.

The Deckowner1 votes

I mean, low elo isn't really taken into consider as much as higher elo and Lcs scenes. Many champions are unplayable in lower elos like Gangplank yet Rito continuously nerf.

YurÌ on Ice1 votes

{quoted}

Azir has been nerfed quite a bit, but every time he gets nerfed, people end up complaining and Riot goes pretty lenient. The most recent example is when people said a relatively major ult nerf was supposed to completely gut him. He stayed top tier and may have even become more popular. It's hard to nerf him for the pros because of how unreliable he is at lower elos, somewhat like Rek'Sai, who Riot seems to be addressing next patch.

Goddamn he's at 46% winrate, the god-tier is real.

MoonToonEx1 votes

Might be biased but I hate how Assassins just dominate midlane because no matter how well a mage does vs them they just have to get to "their power spike" and insta-kill them if they're not completely shut down. This shit is why I like playing Sion mid when I'm first or 2nd pick mid or when my team comp allows for it.

Anyway, I don't think Viktor needs nerfs (IDK about Azir, don't play him). Having diversity and such are good for the game, mage champs who have a way to fight against assassins and assassin-like champs is good for the game (I hate laning vs Yas because the only champ I'm good vs him on is Diana and I stopped playing her cause I find her kit to be a bit on the boring and limited side. The one mage I was able to beat a Yas with so far was Viktor ... and that might be because I took Exhaust instead of TP).

The Deckowner1 votes

I think Viktor need deathray nerf so he can't oneshot an entire wave.

MunchCrunchLunch1 votes

assassins suck because splitpushing isn't as viable as it used to be and team fights are more prominited because you win 1 damn team fight and you win the game 40 mins in

The Deckowner1 votes

More like assasins suck right now because no one plays mages that assassins counters because Azir is flat out better than all of them, and Azir wins every match up including Assassins.

Even if you get killed by an assssin as Azir, just aveclear from miles away and once you hit 6 assassins are your bitches. With the absurb aoe dmg and cc Azir is outright better than most other mid laners in teamfight. Not to mention Azir's early game is nowhere near bad.

MunchCrunchLunch1 votes

[{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=f4TA20An,comment-id=00040000,timestamp=2016-06-30T02:47:09.165+0000)

More like assasins suck right now because no one plays mages that assassins counters because Azir is flat out better than all of them, and Azir wins every match up including Assassins.

Even if you get killed by an assssin as Azir, just aveclear from miles away and once you hit 6 assassins are your bitches. Not to mention Azir's early game is nowhere near bad.

not really i mean the only assassin that gets picked in lcs is leblanc because she doesn't have real counterplay in lane and she has much more reliable assassination as her skillshots are too fast to dodge.

The Deckowner1 votes

Kassadin Zed Fizz used to be competetive lcs mid picks until champions with overwhelming amount of waveclear and long range poke who can deny them tons of cs and push them under tower like azir dominated the meta.

MunchCrunchLunch1 votes

[{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=f4TA20An,comment-id=0004000000000000,timestamp=2016-06-30T03:13:13.893+0000)

Kassadin Zed Fizz used to be competetive lcs mid picks until champions with overwhelming amount of waveclear and long range poke who can deny them tons of cs and push them under tower like azir dominated the meta.

yeah thats true too. the thing is it all has to do with splitpushing somewhat. if splitting was viable. assassins would have more time 1v1ing the weak in 1v1 azir or viktor but every time an assassin goes all in or tries two 2 people teleport and bot lane shows up in mid lane.

The Deckowner1 votes

TP had been around for a few seasons and bot lane roaming isn't anything new. Those aren't reasons why assassins areen't viable.

Also split pushing still works but just require more coordination to pull off now.

MunchCrunchLunch1 votes

[{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=f4TA20An,comment-id=000400000000000000000000,timestamp=2016-06-30T04:08:40.673+0000)

TP had been around for a few seasons and bot lane roaming isn't anything new. Those aren't reasons why assassins areen't viable.

Also split pushing still works but just require more coordination to pull off now.

yeah well pro players don't care about the possibility of it. they want to play the best way possible fun or not to watch. with long death timers. they don't want to pick an assassin that might die or make a misplay and lose an inhib for it.

again the only assassin that gets played is leblanc because there isn't much of a room to make an error for her all her abilities are easy to land and her damage is high.

if fizz gets played in mid lane team fight comes and hes not fed because of teleport and waveclearing champs like viktor and azir they eventually get ouscaled.

i remember faker played zed last spring in 1 match. and he couldn't do much of anything. team fight starts they just exhaust and kill him. they won that game because the rest of the other lanes won but he didn't do well at all.

zed was picked a cpl times in pro play but after a cpl nerfs they stopped picking him as he wasn't all that impressive anyway. pro players play too safe.

off topic one time in lcs last spring someone played rengar. went cinderhulk into full tank because its not worth taking the risk of going a squishy assassin build instead they just tank damage for the ad carry.

also assassins have hard time dealing with junglers like graves and kindred that do as much damage and are also carries that scale well and put out significant sustained damage

i dont enjoy watching the azir or any waveclear mage wars and the same tank jungler kindred graves and the same 2-3 top laners and ad carries or any role really picked over and over again. i watched some of last years worlds. and i was quite shocked at the amount of champs that were picked. yeah some teams kinda picked the same champs. but it seems like somewhat around half the champion roster was viable then. not just 1/5s as it is right now.

it really all has to do with how riot balances. not just individual champions but things like objectives and the pace of the game. since the game is too snowbally picking a waveclearing machine makes the game last a little longer so dying once or twice isn't gg for you.

Blumpkin Nation1 votes

I'm seriously asking this question: but of the changes to Viktor's kit in his rework, which made him more viable?

MunchCrunchLunch1 votes

[{quoted}](name=Blumpkin Nation,realm=NA,application-id=3ErqAdtq,discussion-id=f4TA20An,comment-id=0006,timestamp=2016-06-30T03:21:33.497+0000)

I'm seriously asking this question: but of the changes to Viktor's kit in his rework, which made him more viable?

his ultimate. before. his ult dot did nearly no damage. it was all in the burst but the burst was like. mediocre. now he can get rylais ult and oneshot people with just his ult. you can force flash if an immobile adc gets in the range of your ult. they can't outrun it and it does enough damage to kill them.

also his laser is better at waveclearing now but not so much in fights. i liked old viktor E more.

Oakleaf Ranger1 votes

Thematically, Viktors ultimate is how it should be. It actually a death cloud now that will murder or chunk you if you stay in it.

Michael Bacon1 votes

[{quoted}](name=Blumpkin Nation,realm=NA,application-id=3ErqAdtq,discussion-id=f4TA20An,comment-id=0006,timestamp=2016-06-30T03:21:33.497+0000)

I'm seriously asking this question: but of the changes to Viktor's kit in his rework, which made him more viable?

E waveclear buff, and the R actually doing damage after the summon.

The Deckowner1 votes

his ult now does absurb amount of aoe dmg in teamfights, and with perfect hexcore+rylais no one can escape it.

Also altho his E is now less consistant against champions, it's overall dmg is higher and you can oneshot an entire wave with one E.

FioraWillCarry1 votes

OMG Another nerf Azir thread. GODDAMN IT....PICK FUCKIN LUX OR VARUS. GG AZIR.

The Deckowner1 votes

When did varus and lux ever counter azir?

FioraWillCarry1 votes

[{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=f4TA20An,comment-id=00070000,timestamp=2016-06-30T16:38:36.294+0000)

When did varus and lux ever counter azir?

Freeze the wave near the middle of the lane closer to your tower. Whenever, he comes to last hit or to poke you, E him with Lux or Q+E, whichever you can manage to land. Lux can relaibly out trade Azir in the lane phase. For all intents and purposes, Lux outranges Azir, at least it would feel that way.

The freeze would put him at great risk to jungle ganks. Works best with high damage diving junglers like Xin-Xiao and Khazix. You do it right, you would out farm him, and he may die to jungle ganks more than once.

You can do the same with Varus. Even better with him since his damage is insane and his range much longer than Lux and Azir himself.

The Deckowner1 votes

You can't freeze lane against azir, even if you have poke he can just wq and kill the wave with 2 sand soilder autos. Also shifting sand basically denies any gank without instant cc, there is no way a xin or khazix gank azir unless he is oom or dumb. And azir outscales lux and varus by large margin.

DeathBurst1 votes

Since they outrange him and have reliable poke.

The Deckowner1 votes

Varus I can understand his q is long range, but how does lux outrange azir his q has 850 range and his w has 450/800 range.

FioraWillCarry1 votes

[{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=f4TA20An,comment-id=0007000000010000,timestamp=2016-06-30T17:18:08.777+0000)

Varus I can understand his q is long range, but how does lux outrange azir his q has 850 range and his w has 450/800 range.

Play as Azir vs a decent Lux and it would feel as if she out ranges you. You can never seem to get close to her without losing 1/2 your HP and when she's level 6.....A single attempt to poke her could result in you dying. Now, I'm talking about a decent Lux here.

More from Gameplay

More by The Deckowner