The Reason the Cassiopaia Rework failed - and how to fix it
Tl, dr.: Scrap everything, design the champ new based from the theme. Now, if this tl, dr confused you, I recommend reading the full post.
Ok, we all know that Cassio desperatly needed some love back then. Partly because she wasn't that poplar, but also because her kit back then didn't deliver her theme (poision, betrayal, Noxian Aristocraty, etc...) properly. Then the Rework happened with the aim to finally make Cassiopaia feel like she should feel like ingame. But instead... you totally failed. And why?
You clung too much to her old kit and mechanics even through they were suboptimal. If this kit would have delivered the theme perfectly, there would have been no need to rework it, no?
But nope, you estranged her kit EVEN MORE from her theme by giving her a low interaction, completly missing the mark, nonsential stacking passive wich is pretty much pure stat boost. Really? In what part of Cassiopaias lore have been "Stacks", "Power Drain" or even "Evolving" a point? Her main themes are
1.) Aristocraty (This is important for her personality, wich is the total opposite of Katarina's.) 2.) Betrayal, backstabbing (Unusual methods, not a champ deisgned for head on combat) 3.) Poision (Her main method of fighting) 4.) Her curse (this is by no means a simple empowerment. I wouldn't be surprised if in ancient Shurima this curse was a commonly used practice to mark those who have made themselves guilty of a major crime and were exiled from society.)
Also her Ultimate is more fit for a gorgon, but not for a poisionous snake. Not sure how that fits into the kit or if it should be scrapped too.
Another problem: The current Cassiopaia Rework is the biggest waste of potential that I have ever seen - mostly because the dude working on her simply thought of poison = DoT.
Now, let's all think for a moment, what IS poison? A substance that affects you negatively over time, the worse the higher the dosis and the longer you are exposed to it.
I would move the poision part to her passive, with her Q W and E abilties to be diferent ways to apply different poisions that can stack on the enemy.
Ability Example: Passie: Treacherous Poisions: "Every basic ability of Cassiopaia applies a special type of poision to the enemy (temporary stacks). The more poisioned (=the more stacks) an enemy has, the stronger the poisions effect will be. An target influenced by multiple posions at once will get stacks faster."
So, but for that we need different kinds of poision, no? First of all, I oppose the idea of a damage-only-poision. Like this she would just be another DoT mage like Swain or Malzahar. Also if she stops hitting you with spells it will take a short moment and the stacks will disappear again.
Note: Her skills WILL deal damage, but that shouldn't be the important factor (especially not for the poisions A and B I'll propose first here)
Possible Poision a) A slow, growing stronger the more infected the target is with the skill
Possible Poision b) Reduced Vision: starts rather weak, but can be stronger than a Noc ult at full stacks. (for the single, poisioned target ofc, no zapping out the entire map)
Now, that you have spent all your time slowly blinding and slowing your victim that it can't move, you do what? NO; YOU DON'T THROW GREEN GLOWING GIANT FANGS AT THEM! WHY WOULD YOU EVEN THINK ABOUT THAT?! That's not her style.
She will simply take her time and stab you in the back with a poisioned dagger while you don't even see it coming and then will leave you to croak, just like she did with Sivir.
Possible Poision c) Damage. Yes, I said something before, but hear me out on this: this is only short duration AND REALLY CLOSE RANGE, but deals damage the more stacks of poision A and B have been applied to the target - so you really need to make use of your skills.
I can see her gameplay pattern going like this: effective use of poisions to slowly render your opponent helpless and then execute them by using their limited vision and speed to get close and apply the most damaging poision.
Still have no idea how to include her ultimate into this kit, but I'm not even sure of the current one fits her theme. To make her a unique character, and less of a Medusa-wannabe, I propose scrapping it entirely and replace it with something to actually go along with her theme. But maybe that's just my opinion.
Her ultimate move should be also her strongest poision, maybe a pool or cloud of acid that eats everything away? An damaging AOE that starts getting really nasty after one or two moments, eating away resistances and armor? This could go along with the poisions I proposed before...
Ok guys, ideas?
