Shivering Scythe (A Brutalizer Upgrade Idea)
Shivering Scythe
Edit: Following up on feedback, the price has been increased by 200g, and the Reload passive has been removed.
An item designed for AD assassins so that they may have less awkward build options.
Visual: A Shivering Isles themed scythe. Something that would be closer to Thresh than it would be Hecarim.
Cost: 3400 g Recipe: Bilgewater Cutlass + Brutalizer + 663 g +50 Attack Damage +10% Lifesteal +10% CDR
Unique Passive: +25 Armor Penetration Unique Active: Strikes target champion, dealing (100% AD) in physical damage that applies on-hit effects and steals 25% of their MS for 3 seconds. (Range: 450) (Cooldown: 45 seconds)
Efficiency: 87.26% before Active.
An AD assassin’s item choices are rather strange. They are supposed to take down a single squishy opponent by bursting them down, yet nothing but The Black Cleaver was really characteristic to this task. With Hydra being a splash-damage item, Last Whisper being better against armor stackers than anyone else, and everything else possessing attack speed and/or criticals, which are irrelevant to the average Assassin’s caster-based playstyle. With Black Cleaver reworked, and Brutalizer's only upgrade left being Youmuu's, there isn't a lot of optimization for the role. This item could introduce the opportunity to start your assassination or end it for an escape. Although its efficiency is low, being able to essentially use an instant auto-attack that steals massive MS makes it very powerful. Compared to Tiamat's Crescent active, there is no AoE in return for no cast time and it actually has range. Imagine this on Hecarim.
Concerns: Bruisers. The bane of AD balance, they might end up exploiting this item more than they do BotRK or Black Cleaver. Not stacking AD hurts the efficiency of the item, (contrasting BotRK if not Black Cleaver as well) however, so it may not come to that. Assuming that Youmuu's ends up getting stacked upon this item, Brutalizer's passive should become named to as to avoid the Arm.Pen. stacking. The active should not stack with the other upgrades of Cutlass.
Is it too powerful? Is it too weak? What would you change about it? On what champions would it present balance issues, and why?
Thank you for reading!
got on Ez with it returning mana, having high AD, and it had CDR.
doesn't care about AS. Sure it's nice early game to help with chaining last hits, but that's it. This is how you Pantheon:
W sucka
AA
E
AA
Q
AA if needed