Why are tank items oriented for mid game but ADC items get to hog the late game

Tychusfindlay919··7 votes·1,247 views

Can we have some expensive, hard to build towards, but late game rewarding tank items?

18 Comments

Ralanr6 votes

Uhh...no?

Tanks (actual tanks) don't get much money in comparison. Such an item would mainly be a benefit to juggernauts.

Tychusfindlay9191 votes

{quoted}

Uhh...no?

Tanks (actual tanks) don't get much money in comparison. Such an item would mainly be a benefit to juggernauts.

Not necessarily. The main form of money making in this game is CS which any role can do. Juggernauts aren't guaranteed any more kills than tanks are. Juggernauts aren't guaranteed any more money than tanks are. In fact, if juggernauts get behind, it's harder for them to catch up whereas tanks are usually always useful due to their cc oriented kits.

Terminus Edge5 votes

Aren't ADCs supposed to beat tanks late-game?

Ralanr3 votes

ADC is supposed to be the late game role.

Tychusfindlay9194 votes

[{quoted}](name=Terminus Edge,realm=NA,application-id=3ErqAdtq,discussion-id=f1QcuGfj,comment-id=0000,timestamp=2016-09-03T21:41:22.123+0000)

Aren't ADCs supposed to beat tanks late-game?

ADCs are supposed to counter tanks through sustained damage and kiting. They shouldn't counter tanks just because they got to their 6 items which, albeit more expensive, are much better than the tank's 6 items.

Terminus Edge7 votes

{quoted}

ADCs are supposed to counter tanks through sustained damage and kiting. They shouldn't counter tanks just because they got to their 6 items which, albeit more expensive, are much better than the tank's 6 items.

Those six items provide them with the sustained damage, though...?

Tychusfindlay9195 votes

[{quoted}](name=Terminus Edge,realm=NA,application-id=3ErqAdtq,discussion-id=f1QcuGfj,comment-id=000000010000,timestamp=2016-09-03T21:48:53.427+0000)

Those six items provide them with the sustained damage, though...?

With current tank itemization, it's more like "sustained burst" than "sustained damage"

ZT Xperimentor1 votes

Unfortunately true

Marshbouy4 votes

Uh no. Tanks are generally one of the lower gold value classes because they get assists almost 100% of the time. they would rarely have to gold to buy this unless it is far into the late game. on the other hand bruisers and juggernauts who could get enough gold to buy it would become monstrously powerful.

I hate my ADC4 votes

So uh... which tank are you playing that you have that much trouble surviving long enough against an ADC to give your team the time they need?

ForgiveColour4 votes

I just lost some of my brain cells from reading this thread

JavelinJoe3 votes

Tank items are cheaper and provide more early game benefit over most damage items when components. Damage items usually need to be completed to compete because most of the passives are on the full item and not the components. For example item 3751 item 3211 and item 3082 all have a good passive and are commonly built early items, where as item 1037 item 1038 item 1053 do not for early items on say ADCs.

MunchCrunchLunch2 votes

there is no "supposed" to be late game role class.

i took jinx top lane. and i wen't 2/0 against a malphite. because range is stupid. the only disadvantage adcs have is that they usually end up getting jumped on by 5 peoeple because they are priority targets

riot likes the point and click critting no counterplay adcs because getting a million heals and having resources autos getting you a pentakill is #LCSBIGPLAYS.

its not about tank items falling off. its tank stats falling off. every point of ad you get. gives you 2.5 on hit damage because of crit and infinity edge. never mind the attack speed ofcourse which is just an added bonus.

tank stats fall off after every point of armor and MR you get. mathmatically they don't. however. in the actual game they do because tank stats are supposed to go directly against adc stats that go up exponentially meanwhile. tank stats have linear returns at best.

i hate that this is the only game that does these kind of things. apparently having 4k hp on darius doesn't mean i can survive 4 seconds of aoe focus fire damage.

look at quinn. she beats tanks early game in top lane. what a joke.

Akali is SO HOT2 votes

Because Tanks have tons of CC and ways to stay alive even without items.

sadboiPrime1 votes

Late game tank items: Thornmail, Frozen Heart, Warmogs, Randuins, Spirit Visage, ZZ'Rot(Maybe), Face of the Mountain, Righteous Glory, IBG, Steraks Gage, Titanic Hydra. You were saying?

Tychusfindlay9191 votes

[{quoted}](name=fat Ioser,realm=NA,application-id=3ErqAdtq,discussion-id=f1QcuGfj,comment-id=0007,timestamp=2016-09-03T23:59:22.572+0000)

Late game tank items: Thornmail, Frozen Heart, Warmogs, Randuins, Spirit Visage, ZZ'Rot(Maybe), Face of the Mountain, Righteous Glory, IBG, Steraks Gage, Titanic Hydra. You were saying?

Thornmail is cheap and sucks because the reflected damage is magic and usually doesn't end up beating the lifesteal ADCs build towards later game.

Frozen heart is just mediocre. Warmogs is pretty close to a late game item.

Randuins is a mid game item that can be built relatively fast and provides kind-of decent defense against crits with a slow AS passive.

zz rot is not a late game item, it's just the substitute for GA once your GA passive gets popped (assuming game doesn't end out).

Face of mountain? You fucking trolling?

Righteous? You fucking trolling?

IBG? You fucking trolling?

Steraks is a juggy item, not a tank item.

Titanic hydra? Maybe on sion.

Phoenix Kotori 1 votes

Uh no? Working as intended if defense outscales offense late game, then the purpose of squishy offense builds is made irrelevant and ending games becomes stupid since some champions would become borderline unkillable.

Tychusfindlay9191 votes

[{quoted}](name=Quinn of Yuri,realm=NA,application-id=3ErqAdtq,discussion-id=f1QcuGfj,comment-id=0009,timestamp=2016-09-04T00:08:08.700+0000)

Uh no? Working as intended if defense outscales offense late game, then the purpose of squishy offense builds is made irrelevant and ending games becomes stupid since some champions would become borderline unkillable.

Never said anything about defense outscaling offense. All I've asked for is defense that is expensive like offense but offers on par stats for the late game.

I want defense that is comparable to offense, not better than offense.

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