I'm bronze and have no real idea about gameplay balance. Maybe it's a bad idea, but please read it.

Terozu··1 votes·256 views

I think that every single object in the game(sans wards) should have their hp doubled. I think it would be an effective counter to the current damage creep problem without fucking up much balance wise. Maybe I'm wrong, this idea popped into my mind while I was standing on my head, so it might just be stupid. Still decided to post it anyways.

7 Comments

Doodlzzz1 votes

In a sence, things do die a lil too quickly ATM not that dumb of an idea but double is kinda drastic

Rewt1 votes

Lol im the opposite direction. I think base damages should be reduced so that items are more impactful.

Terozu1 votes

My thought was "people love HUGE damage" instead of taking it away give HUGE hp. And I guess buff items?

Rewt1 votes

its not the damage numbers people like. its watching the opponents HP bar melt.

Big Lincoln1 votes

it's definitely the damage numbers for me

Weathered1 votes

It may at face value seem like a solution, but you also have to take into consideration that there are champions (including Ornn who will be released soon) that have HP scaling abilities. Cho in particular would have a large winrate spike because of the early benefits on his ultimate, causing an array of some other pesky issues that would require more balance changes. Also, things like Locket of the Iron Solari also have HP scaling actives, making them a staple pick on all supports and support junglers after the change.

Calabok1 votes

I'm bronze and have no real idea

too true

too true

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