Lux
Lux needs to have a short delay on her E before she is allowed to detonate it. It does a crap ton of damage, slows, and is pretty well undodgeable unless you are psychic or she isnt aiming at you.
/end rant.
Lux needs to have a short delay on her E before she is allowed to detonate it. It does a crap ton of damage, slows, and is pretty well undodgeable unless you are psychic or she isnt aiming at you.
/end rant.
Depends, but yes it is really hard to dodge, thats the idea, still I would prefer it to have less range instead.
comment pls: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/EK9y2Eg7-cherys-s6-mastery-review
no.!!!!
YUP, anyone disagreeing are pretty much lux mains. That skill takes 0 skill to land, it even did pre-buff. Why in the hell was it buffed?
It won't have any effect on skilled Lux mains and it will be unnoticeable to most players.
There are better ways to nerf her.
Lux's E doesn't really do that much damage, it's 60/105/150/195/240 (+60% ability power), granted it has 1100 range (that's just to the center of the AoE, which is iirc 350 radius), and it because it is fairly large, can be hard to dodge. It also has travel time though, so the further away she is, the more time you have to move out of it's way. Champions with mobility are a nightmare for her to deal with, precisely because she is all skillshots. Lastly, it's an expensive spell, costing 70/85/100/115/130 mana, so any misses are costly from a mana use perspective, and it's on a rather long cooldown, as all are of her skills, which means you can play around her cooldowns. You can also just shove lane against her, and avoid standing in your own creeps forcing her to decide between harassing you, and losing CS to tower, or hitting the creep wave to counteract your shoving of lane and hence not be able to also harass you with it.